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Topics - gamenewer

#1
Bones / About Bones collision
September 16, 2015, 01:44:11 PM
Hello, If Bones collision is the same as jpct-ae ?  Thank you ! :)
#2
Bones / Need help
September 15, 2015, 03:51:41 AM
Hello, which tool can convert  fbx files to bones support file format   (Ogre3D )? Is there have a complete document to  point out that how to translate model file to Bones need file ?  Thanks a lot  :)
#3
Bones / How to use Bones to load fbx model?
September 11, 2015, 08:41:17 AM
Can Bones support this ?   If not , How can I do to make it can use fbx file ? Thanks !
#4
Feedback / If jpct-ae have a c++ branch?
May 23, 2015, 09:55:20 AM
 If jpct-ae have a new branch of c++ , I means rewrite by C++, maybe more user chose it to develop app , like app on IOS, how about your think ? :)
#5
Support / How to create the reflection effection?
May 15, 2015, 10:20:56 AM
Hellow, I want to create the reflection effect,  I use the setEnvmapped but no effect.  This effect maybe use the shader to performace, but I don't know how to write this and this may diffcult to me now ;), Could someone help me to give a sample shader to performace this effect, Thanks a lot!
#6
Support / question about GC_CONCURRENT
April 29, 2015, 04:06:39 AM
Hi Egon,   If checkForCollisionSpherical method can  cause   GC_CONCURRENT,  I called checkForCollisionSpherical  in onDrawFrame,  the GC_CONCURRENT happend, when reomve    checkForCollisionSpherical , it's ok .   If there are some ways to resovle this problem? Thanks !
#7
Support / Free Texture memory
March 24, 2015, 03:16:22 PM
Hello Egon,  How to free the  texture memory?  I use  removeAndUnload method, but I'm not sure if this clean up the texture used memory. 
another question, I have some common texture and some  scene texture , I only free the scene texture and not free the common texture,  I use preWarm  method for every new scene start,  If this  cost more  memory for common texture ?

Thanks !
#8
Support / Add object to world exception
March 02, 2015, 05:44:12 AM
Hellow Egon, I  add objects to world , but sometimes get error

03-02 12:39:44.920: E/AndroidRuntime(5259): FATAL EXCEPTION: GLThread 13
03-02 12:39:44.920: E/AndroidRuntime(5259): java.lang.NullPointerException
03-02 12:39:44.920: E/AndroidRuntime(5259):    at com.threed.jpct.Object3DList.contains(Object3DList.java:83)
03-02 12:39:44.920: E/AndroidRuntime(5259):    at com.threed.jpct.World.addObject(World.java:325)

not always ,sometimes is ok ,but some times is error .   
#9
Support / Texture lost
January 19, 2015, 11:08:57 AM
Hello Egon , I created texture by myself  and use setExternalId to set texture id, when  app pause and reactive , the texture lost ,  how to resove this problem?  Thank you ! :)
#10
Support / How to caculate the screen position?
January 06, 2015, 11:41:48 AM
Hello , I use a picture to show my question.  I use framebuffer.blit  to show a far scene in my game, as red part in picture, the far scene position at the road end ( maybe not the end , as far as see ,hope you can see my mean). My question is : How to caculate the Y position?(as blue line show in picture),  Thanks ! :)
#11
Support / Question about transparency
January 03, 2015, 02:58:29 AM
Hello , I  have a texture like attached picture, I only want the black part transparency, but  when I use Object3D.setTransparency,  the whole object become transparency,  How to resolve this problem ? thanks !
#12
Support / The question about billboarding
December 28, 2014, 08:34:38 AM
Hello Egon, I  use a single plane  to show tree in my game, I can place it on the "ground" when  not set it billboarding , but when I set it billboarding, It float abover the "ground", and I can't place it  on the "ground", It  seems out of contral ( I try used translate function). Could you help me to resove this question?  Thanks a lot ! :)
#13
Support / The question about setTexture
December 14, 2014, 03:43:46 AM
Hello Egon,   I pack some texture images into one large picture, I want to set model texture by each texture image coordinates (I can get the coordinates) , but I don't know how to do this ? I only found setTexture(String) and setTexture(TextureInfo) , I try    setTexture(TextureInfo) method but not work ok for me. Please help me, thank a lot  :)
#14
Support / The question about the model location
November 20, 2014, 09:58:28 AM
Hello,  I made a tunnel  on Bézier curve(this curve is my road way, I will use Bézier curve generate the race road by program), if I import the  tunnel model in jpct-ae , How can I location the tunnel position on Bézier curve  at right postion ( I means put the tunel on desized position , the position the same as  in blender tool)?  thanks very much.
#15
Hello ,   I have some trees in my game ,   when one tree  out of view ( behind the camera and no long see)  I will tranlate this tree to ahead , do this again and again  , so looks there have many trees on road side.  My question is  How to detect the tree  is behind the camera (or out of view) ? I think maybe have simple way to do this , Thanks a lot  :)
#16
Support / How to perform attachments effect by jpct-ae?
October 26, 2014, 01:34:50 PM
The attached pics are taked from a car race game ,  the effect is very cool ,   I want to perform this effect by jpct ,  but I don't know how to perform the dynamic color line around the car ?  Any sugestion or sample code , Thanks very much ! :)
#17
Support / How to dynamic change the texture U V ?
October 23, 2014, 11:24:54 AM
Hello , I want to do animation action by change texture U V , but I don't know how to do this? any sugestion or sample  , very Thanks !
#18
Support / How to caculate the 3d model size ?
October 22, 2014, 04:40:56 AM
Hello Egon,  I load the 3D car model by jpct , I want to get the car width  height and length , int other way, how to get the car's boundingBox? How can I do this?  Thanks very much
#19
Support / How to set a matrix x angle to zero ?
October 20, 2014, 11:19:10 AM
Maybe this question is very simple,  but i  don't know how to do so , forgive me
#20
Support / About collide cause the framerate drop
October 15, 2014, 11:54:15 AM
Helloe Egon, I add 10 cars in my game , each car set  setCollisionMode(Object3D.COLLISION_CHECK_SELF|Object3D.COLLISION_CHECK_OTHERS);
and add  addCollisionListener(carCollision);    and called checkForCollisionSpherical  every frame,  I found the framerate droped huge , about 23 fps, normal  is 30fps , Could you help me to  improve the collision perfomace ?   very thanks  :)