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Support / Different camera rotation than device rotation
« on: September 09, 2014, 01:32:06 pm »
Hi, Ok i have another silly question. I am implementing some kind of augmented reality application. I am displaying camera preview and overlaying it with 3D object. I am getting data from gyroscope and rotating camera of jpct so object is rotated corresponding with device rotation. My problem is that model is moving quicker than "real world" at camera preview. I thought that it has something to do with FOV so i took that "FOV" code from vuforia sample, but it didnt solve that problem, model was streched and problem with rotation was not solved.
Is there any way how I can "normalize" this movements?
Is there any way how I can "normalize" this movements?