I use jpct-ae for AR 3D rendering base on Lbs.There are two questions confused me.Could some one help me?
Now I need to check if a AnimationGroup is showing on the android screen.If not showing can I get the Position even if it is out of Fov(instead of null..)?Because I need to make a Indicator to indicate the position of the 3DObject.
Now I have known how to transform a Point in world space to screen space. I use the following code .
SimpleVector bottomP = Interact2D.project3D2D(cam,fb,ninja.getRoot().getCenter());//how to avoid botoomP be null,even if it is out of Camera Fov?
The question is how can I get someting like a Rect or a box or anyother useful vertex to represent the 3dObject position?
Now I need to check if a AnimationGroup is showing on the android screen.If not showing can I get the Position even if it is out of Fov(instead of null..)?Because I need to make a Indicator to indicate the position of the 3DObject.
Now I have known how to transform a Point in world space to screen space. I use the following code .
SimpleVector bottomP = Interact2D.project3D2D(cam,fb,ninja.getRoot().getCenter());//how to avoid botoomP be null,even if it is out of Camera Fov?
The question is how can I get someting like a Rect or a box or anyother useful vertex to represent the 3dObject position?