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Support / Suggestion: calcmindistance
« on: November 29, 2009, 11:29:37 pm »
Wouldn't it be easy if the code for calcmindistance would return the distance and the object related to that distance? That would make picking much easier (and less lines of code)
just a suggestion ofcourse
Code: [Select]
public float calcMinDistance(SimpleVector paramSimpleVector1, SimpleVector paramSimpleVector2, float paramFloat)
{
Object3D localObject3D = null;
float f1 = 3.4028235E+38F;
for (int i = 2; i < this.objectList.size(); ++i)
{
localObject3D = this.objectList.elementAt(i);
if ((!(localObject3D.isPotentialCollider)) || ((!(localObject3D.isMainWorld)) && (localObject3D.oneSectorOnly) && (Config.useFastCollisionDetection) && (localObject3D.hasBoundingBox) && (localObject3D.rayIntersectsAABB(paramSimpleVector1, paramSimpleVector2, true) >= paramFloat)))
continue;
float f2 = localObject3D.calcMinDistance(paramSimpleVector1, paramSimpleVector2, paramFloat);
if (f2 >= f1)
continue;
f1 = f2; <- save object
} if (f1 != 3.4028235E+38F)
return f1; <- return array of object and distance
return 1.0E+012F;
}
just a suggestion ofcourse