I'm trying to build a map editor, and was trying to find an elegant solution to intergrating the Canvas inside Swing. My crappy attempt resulted in failure. Any help on this? I couldn't really find anything in the wiki or forums.
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Texture tex=new Texture("grass.jpg");
texMan.addTexture("base", tex);
cube = new Object3D(4);
setupMap(); // adds polys to the cube mesh
cube.setTexture("base");
cube.recreateTextureCoords();
theWorld.addObject(cube);
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