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Messages - monkeyfuzz

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Support / high object count vs high polygon count
« on: March 01, 2011, 06:14:53 pm »
Hello, I have started to test the performance of 3D on android (htc hero). Been using the eclipse example, pretty easy going and fast to learn, thank you for that one.

Right now I have 42 planes. That is 84 polygons. I get 20 fps with that. 15 fps when I start to touch the screen because of the android interface bug. Is this because of high object count? Would it be smoother if I were to just have one object with 84 polygons?

Does this matter for the jpct famework? Or will it just compose it as one whole bunch of polygons?

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