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Messages - Terrabus

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Support / Skybox lighting
« on: July 22, 2012, 01:09:37 pm »
As I was writing a question about how to change lighting on a skybox I finally figured it out... Thought I should share:

Code: [Select]
skybox.getWorld().setAmbientLight(r, g, b);
The skybox has it's own world. Tidy.

That worked. I misunderstood what that function did. Thanks again EgonOlsen!

I'm hoping to do some independent but parallel fade transitions on multiple billboards sharing a single texture in GLES 1.0.
Does this sound doable? If so, can someone please point me in the right direction.

This is (not) exactly what I'm trying to do:

Support / Re: Open GL ES 1.0 Lighting
« on: July 09, 2012, 02:44:38 pm »
Looks beautiful on Samsung Galaxy SII. Thank you very much.

Support / Re: Two textures on one object, one repeated?
« on: July 02, 2012, 03:32:14 pm »
That's perfect. Thanks again.

Support / Re: Two textures on one object, one repeated?
« on: July 02, 2012, 02:18:00 pm »
I tried a few things but haven't won just yet.

I thought I should clarify the goal with an image (attached). Ideally the shadow is stretched and the tiles are tiled.

The model in as a 3ds from Blender to which I've since added another UV map. Can I apply the shadow texture using the second UV map? Assuming I did that correctly, I totally appreciate that you're not Blender support.

Thanks for JPCT AE and the help EgonOlson. You are Batman.

[attachment deleted by admin]

Support / Two textures on one object, one repeated?
« on: July 01, 2012, 04:39:44 pm »
Using GLES 1.1, can one stretch one texture across the entire object and repeat another? I've got the two textures blending with TextureInfo, but I can't figure out the next bit. So far I've got this:

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TextureManager tm = TextureManager.getInstance();
TextureInfo ti = new TextureInfo(tm.getTextureID("tex_ground")); // repeat me 7 times please
ti.add(tm.getTextureID("tex_ground_shadow"), TextureInfo.MODE_MODULATE);

Even with a 'please', the comment doesn't seem to be enough...

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