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Messages - david24

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1
Support / Re: Object size and performance
« on: January 08, 2013, 11:04:25 pm »
Thanks.  :D

2
Support / Object size and performance
« on: January 08, 2013, 07:38:55 pm »
Hi,
wanted to ask, to what level is the size of an object is affiliated with the performance?
exp: 100 objects (rectangles) each object has: 8 vertices,  size: 1x2 gives me 25 fps

if i will reduce all of the objects sizes will it increase the fps ?
also, does it matter if i change the object vertices to make it smaller or scale it in loading via Loader?
(because scaling via Loader it has no fps change)

3
Support / Re: Collision listener
« on: November 12, 2012, 10:13:23 pm »
Got it, tnx :)

4
Support / Collision listener
« on: November 12, 2012, 12:04:08 pm »
Hi,
wanted to ask about a case i have about collision listener:
can i make 2 groups of listeners, assign the same objects to them and that the object's modes will be different in these groups?
like:
Group A:
obj a.  (SELF)
obj b.  (OTHER)

group B:
obj b.  (SELF)
obj c.  (OTHER)

and so obj a' will not react to obj c'.
or am i not thinking straight?!  :-[ ..

BTW great new look for site  8) .

5
Support / Re: Object translation
« on: October 23, 2012, 05:02:19 pm »
I have added a parent to a parent( i needed to ), and it inverted it again..so now it is as it were..

6
Support / Re: Object translation
« on: October 23, 2012, 03:49:40 pm »
Hmm...i got a thing here..
It works great, but it seems to me adding a parent is inverting my axis.

why do you think it happened?

7
Support / Re: Object translation
« on: October 23, 2012, 03:30:52 pm »
thank you!!! 
it did the trick, need now only to adjust translations.

8
Support / Object translation
« on: October 23, 2012, 01:55:11 pm »
Hi guys,

wanted to ask how can i make 5(for example) scattered objects to translate all together by translating a 6th object alone, but so that if i'll translate one of the first 5 objects the other will stay at they're position??..

i know i can use the translate() method and work it out but i am searching for sort like using the setTranslationMatrix() method, but if i am using it, all the objects are collapsing to the same point. i need them to stay relatively apart from the 6th object.
Also all the objects are loaded with the Loader class and drawn on 0,0,0  and translated pragmatically .

thank you in advanced :))

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