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Messages - PaldxD

Pages: [1] 2
1
Support / Changing a resolution
« on: March 10, 2011, 03:14:21 pm »
how can I do to change the screen resolution with the program running?

using displayGL :)

2
Support / Re: Small Question
« on: February 25, 2011, 12:13:25 am »
solution!   

Code: [Select]
for (float i = 0; i < 25; i++) {
ball.rotateZ((float) ((2.0f / 25) * Math.PI));
cube = Primitives.getCube(1);
cube.translate((float) (10 * Math.sin(i * (2f / 25f) * Math.PI)),
(float) (10 * Math.cos(i * (2f / 25f) * Math.PI)), 0);
cube.setRotationMatrix(ball.getRotationMatrix().cloneMatrix());
ball.addChild(cube);
world.addObject(cube);
}

3
Support / Re: Small Question
« on: February 24, 2011, 10:34:21 pm »
This is fail!!!

but....



http://www.4shared.com/file/NW-FYi2e/try.html

check this. :(

4
Support / Re: Small Question
« on: February 24, 2011, 03:27:24 pm »
Let's go!

Code: [Select]
for (int i = 0 ; i<25;i++){
ball.rotateZ((float) ((2.0f / 25) * Math.PI));
cub = Primitives.getCube(1);
ball.addChild(cub);
}

"forming a flower"

5
Support / Re: Small Question
« on: February 24, 2011, 12:23:11 am »
http://img341.imageshack.us/i/problemtx.jpg/

I need to make when adding a child in another cube it does not translate to another corner.
how to explain ...
as in the photo, while adding another child of the cube as cube it rotates back ...


too complex to explain, but it is something simple

6
Support / Small Question
« on: February 23, 2011, 11:46:13 pm »
Complex to say.
So I will graphically demonstrate the problem.


Why after I add as a child he "translates" there? and this is not where?

7
Support / Re: How to do 2D click to 3D object picking?
« on: February 22, 2011, 03:12:25 pm »
 i'm really dumb, works fine thx.

8
Support / Re: How to do 2D click to 3D object picking?
« on: February 22, 2011, 02:30:18 pm »
tried that too.
i wanna make a mp3 player with jpct-ae, and i need check if the click has in player or in pauser for example.


9
Support / Re: How to do 2D click to 3D object picking?
« on: February 22, 2011, 02:04:06 pm »
Why this never work?
i set all collisions right, and res[1] is null ever
:(

Code: [Select]
{
if (xpos != -1) {
SimpleVector dir = Interact2D.reproject2D3DWS(cam,
fb, (int) xpos, (int) ypos);
dir.matMul(world.getCamera().getBack().invert3x3());
dir.add(world.getCamera().getPosition());
Object[] res = world.calcMinDistanceAndObject3D(
cam.getPosition(), dir, 10000);
if (res[1] != null)
player_Corpo.setAdditionalColor(RGBColor.WHITE);
else
player_Corpo.setAdditionalColor(RGBColor.BLUE);
}
}

10
Support / Resolution Supported Modes
« on: November 25, 2010, 03:31:41 am »
how can I find a list of all supported display modes to put in a JComboBox

11
Support / Re: Stereoscopic 3D Nvidia
« on: August 11, 2010, 08:01:18 pm »
Hm... when you get home today I test again and post the results ...

12
Support / Re: Stereoscopic 3D Nvidia
« on: August 11, 2010, 10:09:32 am »
Today I tested the glasses with aptal Karga (raft) and could not generate 3d.
 :-\

13
Support / Stereoscopic 3D Nvidia
« on: August 11, 2010, 03:45:37 am »
There is some method that makes the effect of nvidia 3d glasses? ???

14
Support / Re: Two small questions
« on: August 09, 2010, 04:45:00 am »
ok, it looks strange but how does it look in Ogre viewer ? I suspect it's fault of exporter you use..
try downloading ogremax and open your files with the viewer.
You are right...
The problem is exporter... =\

15
Support / Re: Two small questions
« on: August 09, 2010, 03:57:07 am »
This afternoon I try more tomorrow...
I go download 3dmax to test.
Thx.

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