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Support / Re: Pre-computed light maps
« on: November 17, 2010, 08:11:21 am »
Thank you, I will give this code a try later today.
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Current smartphone hardware supports two texture stages and so does jPCT-AE. The bigger problem is, that neither 3DS nor OBJ allows for multiple texture layers. I usually split the models into two, one for each layer, then use desktop jPCT to combine them into one object and serialize that for loading it into AE.OK, can you please give hints how to do this? Do you have some examples or description of such procedure?