year, that's wright! i think this is much comfortable for the user.
i think there are also two things which create the hickups. first the one when i call the load3Ds function and then in the main-loop when i add the object to the world. perhaps i render the world four or five times bevor i add a new object to the world.
...or i have to export the rooms in more parts than i do at the moment.
i think there are also two things which create the hickups. first the one when i call the load3Ds function and then in the main-loop when i add the object to the world. perhaps i render the world four or five times bevor i add a new object to the world.
...or i have to export the rooms in more parts than i do at the moment.