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Topics - urd

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Support / skeleton control
« on: June 29, 2003, 04:26:06 pm »
hi EgonOlsen, :)  in these days i am study some about skeleton.
i have question that if u will add skeleton control methods to Object3D?
or if i  want to write methos for Object3D,how to write lwjgl call into Object3D?

Projects / LITTEL fps GAME
« on: June 19, 2003, 08:26:50 am »
i am trying to write a little fps about samurai short distance dueling :D ..hope i can code 3d program well code as soon .

Support / keyboard control
« on: June 11, 2003, 05:30:45 am »
hi dear everyone,i have a trouble situation controling my keyboard/_\..
i am adding some new ability:"camera control by keyboard" to JPCT example TerrainGl as a practice.i have some trouble getting keyboard work:
1.i import org.lwjgl.input.Keyboard ,and use
catch(Exception e)
   System.out.println("keyboard creat fail");
in private TerrainGL()

but when run it,it prints "keyboard creat fail"and my switch(Keyboard.isKeyDown(key) )
{}didnt work.>_<
2.i use KeyListener,TerrainGl extends Component implments KeyListener
,and i am sure i did "this.addKeyListener(this)"in private TerrainGL()
 in public void Keypressed(Keyevent e)
but the same didnt work/_\..

can someone help me,did i do what wrong ,or i should use other way to write?

Support / how to asemble several objects as one
« on: June 10, 2003, 05:57:51 am »
hello everyone,i am a fresh guy programming 3d.^^
this engine is very cool:lol: ..can't imagine that before,making 3d game is not hard work.
i have a question that if i load objects from a 3ds file including head,leg,body,arm....which each is a object
how do  i assemble and fix the arm to the "correct position" ?can i make it is jpct?

Pages: [1]