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Support / Optimizing memory usage by duplicated or unused Object3D
« on: December 12, 2011, 02:04:31 am »
Hello,
I'm wish to know which is the best way to dispose the unused Object3D that is no more necesary on the scene.
Also, I wish to know how should I proceed to minimize the memory usage when I have several instances of one Object3D in the scene, with different animation positions, translations and rotations.
Thank you!!
I'm wish to know which is the best way to dispose the unused Object3D that is no more necesary on the scene.
Also, I wish to know how should I proceed to minimize the memory usage when I have several instances of one Object3D in the scene, with different animation positions, translations and rotations.
Thank you!!