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Support / Some issues about rendering when camera moving out.
« on: February 25, 2013, 02:29:22 pm »
With the same object3D and the same lookAt-vector, If i move camera out by Camera.moveCamera(CAMERA_MOVEOUT, distance); some abnormal things will happen:
1, the aliasing between boundaries will be rather obvious.
2, some transparency issues(I'm not very sure, but the appearance seems like that), i.e, some parts of an opacity object3D will be transparent and the object3D behind it will be visible.
3, when rotating object3D/camera, the aliasing between boundaries is rather obvious.
Some images:
1, With the near camra, the aliasing is not obvious:
2, With the far camera, the aliasing is obvious:
3, With the rotating, the aliasing is obvious:
1, the aliasing between boundaries will be rather obvious.
2, some transparency issues(I'm not very sure, but the appearance seems like that), i.e, some parts of an opacity object3D will be transparent and the object3D behind it will be visible.
3, when rotating object3D/camera, the aliasing between boundaries is rather obvious.
Some images:
1, With the near camra, the aliasing is not obvious:
2, With the far camera, the aliasing is obvious:
3, With the rotating, the aliasing is obvious: