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Support / Re: Polylines
« on: October 28, 2012, 09:59:44 pm »
Hi Egon,
No. I'm not trying to create the polygons triangle boundary polylines but rather contour lines. What if I use the transformed vertex height before normalising? Convert the value to an int, then mod 10 = 0?
OR is it possible to have a texture with transparent pixels? Then I could use the transparent pixel for no display and the color pixel for the contour line?
OR any other suggestions?
No. I'm not trying to create the polygons triangle boundary polylines but rather contour lines. What if I use the transformed vertex height before normalising? Convert the value to an int, then mod 10 = 0?
OR is it possible to have a texture with transparent pixels? Then I could use the transparent pixel for no display and the color pixel for the contour line?
OR any other suggestions?