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Messages - AceGIS

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Support / Re: Multiple textures on a terrain
« on: August 28, 2012, 12:52:57 am »
Hi Egon,

Thank you for the very informative answer.

Could you please show a snippet demonstrating how I might use Simple and ugly (sharp edges are OK, jaggy edges I will have to see). Lets say I have 20 - 40 textures that I want to load only when required (runtime), how would I then check each polygon in the camera FOV and draw the correct texture? OR would it be more efficient (for a static model) to load all textures for the entire model based on polygon height?

I am currently using OpenGL ES 2.0, therefore could you please also show a snippet using the Best solution method. My terrain model will be the only object in my world. I am pretty new to 3D modelling. Could you please explain splatting textures?? Oh and how to use a custom shader??

Thanks again Egon.

Support / Multiple textures on a terrain
« on: August 24, 2012, 06:26:26 am »
Hi All,

I have a .ser model that I am loading onto a GLSurfaceView for an Augmented Reality app I am building. So far I am using a single texture. I would like to use different textures based on the height of the polygon in my model.

What is the best way to approach this?

Thanks in advance...

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