Hi Egon,
Is there anyway to get modelViewMatrix from object? I need it for multiple sub-meshes location and direction (crowd animation with hardware skinning), so I can animate the submesh by using only one object to reduce drawcall.
Is there anyway to get modelViewMatrix from object? I need it for multiple sub-meshes location and direction (crowd animation with hardware skinning), so I can animate the submesh by using only one object to reduce drawcall.