hello Egon,
it seems that there is no setUniform(string,int[] val). but in java doc of glsl shader there is: uniform int blendingmode[4].
is that right?
another question , can there be uniform short array?
another question , can a uniform array be longer than 1024 elements?
thanks.
it seems that there is no setUniform(string,int[] val). but in java doc of glsl shader there is: uniform int blendingmode[4].
is that right?
another question , can there be uniform short array?
another question , can a uniform array be longer than 1024 elements?
thanks.