Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MichaelJPCT

Pages: [1] 2 3 ... 10
1
Support / variable shadow bias ?
« on: September 26, 2017, 11:43:16 am »
i think of a situation where a bias set for shadow helper doesn't fit - switching from a large scene to a small scene, etc.
so i wish the bias can be changed.
or i recreate the shadow helper, but will this affect the objects which have been receivers?

2
Support / Re: how to lazyload
« on: August 20, 2017, 07:50:36 pm »
i think of another question:
is a Texture fully loaded from storage when Texture is constructed or when Texture is added to TextureManager? or it's not fully loaded from storage until it's requested for render?
i mean , when a Texture is constructed, it can be just a description of the image , but without loading the actual image texels.

3
Support / Re: multi object in one sigle file.
« on: August 05, 2017, 03:31:19 am »
you can call setCenter or setRotationPivot on an Object3D

4
the reason i want that is: my coordinate system is different from JPCT system, so an object loaded from 3DS has wrong orientation and wrong lighting.
a way to solve this is i switch vectors of the vertices.
or i have to find other ways.
ps: my coord system is forward-left-up.

5
i want to change some vertices in an object loaded from 3DS or OBJ file, and create another object from these vertex data.
can i do that?

6
Feedback / Re: Naroth
« on: July 19, 2017, 03:10:24 am »
can the game be downloaded somewhere else except from google server? i can't download the game.
although i am not an RPG gamer, i would love to see a complete game made with JPCT engine and by the author of JPCT engine :D

7
Support / Re: question on shadow size
« on: July 18, 2017, 02:43:16 am »
i found out i must call both setFOV and setYFOV to have the correct size of shadow.

8
Support / Re: question on shadow size
« on: July 17, 2017, 02:46:16 pm »
i found that the horizontal size of the shadow is correct, but the vertical size is smaller. the wall is smaller in vertical dimension, so it seems the receiver should be square or the shadow would be deformed. is that so?

9
Support / Re: question on shadow size
« on: July 17, 2017, 02:37:49 pm »
here is a screenshot

10
Support / question on shadow size
« on: July 16, 2017, 08:28:31 am »
i used Shadowhelper to cast an object onto a wall, and noticed that when light is far away, the shadow was smaller than the object. is it normal? shouldn't the shadow be at least as large as the caster?

11
Support / Re: fog color problem on transparent object
« on: July 13, 2017, 03:18:00 am »
the opaque objects (such as the green part) are covered by fog correctly, the beach is not.
i'll look into the shaders.

12
Support / Re: fog color problem on transparent object
« on: July 12, 2017, 11:45:51 am »
yes, it's the beach that appears dark. but the beach is also from the png image, just the color is yellowish instead of white.
the beach and the white color part are both opaque part of the png image.

13
Support / Re: fog color problem on transparent object
« on: July 08, 2017, 05:25:42 am »
please look at the shore line of the island. it`s from a png image with 1bit transparency.
in the 2nd screenshot the shore line looks dark on the far side.

14
Support / fog color problem on transparent object
« on: July 06, 2017, 02:50:13 pm »
i have a transparent object with the same fog setting as other opaque objects, but when fog is dense ( close to farclip), the output color is not close to fog color. so the transparent object stands out when viewed far away.
 is there a problem with the blending method?

15
Support / Re: render order of opaque objects?
« on: July 06, 2017, 02:27:05 pm »
here's another question: in a World, are transparent objects rendered after (speaking of time) all opaque objects?

Pages: [1] 2 3 ... 10