Hello,
Well... I have a table:
float Coordinates[] = {
XPos,YPos,ZPos,XAxis,YAxis,ZAxis,
...
...}; // * TotalFrameLenght
Later i use the table:
float XPos = Coordinaties[CurrentFrame*6];
float YPos = Coordinaties[CurrentFrame*6+1];
float ZPos = Coordinaties[CurrentFrame*6+2];
float XAxis = Coordinaties[CurrentFrame*6+3];
float YAxis = Coordinaties[CurrentFrame*6+4];
float ZAxis = Coordinaties[CurrentFrame*6+5];
And finnaly i want to set it.
And here is my problem. For camera i have this problem solved:
camera.setPosition = (XPos,YPos,ZPos);
But i don't know how i can set the Axis.
So this is my question:
How i can set camera axis and how i can set posision and axis for each object, independly of previous position/rotation?Thanks in advice.
Egon, maybe you could add setPosision and something like setAxis also for Object3d in further version? It would be great for me