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Messages - Klaudiusz

Pages: 1 ... 3 4 [5]
61
Support / Re: Reflection efect
« on: June 16, 2007, 05:31:09 pm »
The reflection efect looks great but sometime object 3d is too big to use UV.

Can i set one texture as ENVMAP_WORLDSPACE and secound as ENVMAP_CAMERASPACE?

62
Support / Re: Problem with independlent setting coordinaties
« on: June 16, 2007, 01:57:26 pm »
Sorry, one more think.

I solved my problem by

Quote
SimpleVector dir=new SimpleVector(x,y,z);
camera.setBack(dir.getRotationMatrix().invert3x3());

It works fine but for SimpleVector only.

I would like to make a rotation based on the Math.PI values for each axis. It is possible?

Matrix is not my strong point. Could You post some source please?

63
News / Re: Two videos...
« on: June 13, 2007, 08:42:58 am »
Good:) Only bad is that You used linear interpolation between camera keyframers. At on lightwave You could make better camera keyframes  ;)

64
Support / Blur as PostProcessor
« on: June 05, 2007, 09:58:37 am »
Hello,

It's possible to add normal blur/gaussian blur as post processor in further version? I know Bloom has been released but it's not the same.


65
News / Re: Version 1.14 has been released!
« on: June 02, 2007, 03:32:44 pm »
I'm using it and i was confused why it works like that, but i didn't post this on the forum...:) 

66
News / Re: Version 1.14 has been released!
« on: May 30, 2007, 11:17:14 am »
Thank You

67
Projects / Re: DevKit / Level Editor
« on: May 29, 2007, 02:08:40 pm »
Thank You Todd, that's awesome

I'll buy You a pack of beer :)

68
Support / Re: Problem with independlent setting coordinaties
« on: May 28, 2007, 09:21:42 am »
To set an Object3D's axis, you may feed the axis into a SimpleVector, get the rotation matrix from it and put that back into the Object3D's rotation matrix.

Ok thanks, i have it. But this method doen't work for camera. How can i set camera axis?

69
Support / Re: Reflection efect
« on: May 27, 2007, 11:07:12 am »
Egon,

You made great work with implement tex+env and tex+env+bump in software mode but personally i can't use it because it's not implement in OpenGL mode :( Is there any chanse toimplement it also on OpenGL?

Objects with texture and envmap are really beautyfull :)

70
Support / Problem with independlent setting coordinaties
« on: May 24, 2007, 10:22:49 am »
Hello,

Well... I have a table:

Quote
float Coordinates[] = {
     XPos,YPos,ZPos,XAxis,YAxis,ZAxis,
     ...
     ...};    // * TotalFrameLenght

Later i use the table:

Quote
float XPos = Coordinaties[CurrentFrame*6];
float YPos = Coordinaties[CurrentFrame*6+1];
float ZPos = Coordinaties[CurrentFrame*6+2];
float XAxis = Coordinaties[CurrentFrame*6+3];
float YAxis = Coordinaties[CurrentFrame*6+4];
float ZAxis = Coordinaties[CurrentFrame*6+5];

And finnaly i want to set it.

And here is my problem. For camera i have this problem solved:
Quote
camera.setPosition = (XPos,YPos,ZPos);
But i don't know how i can set the Axis.

So this is my question:

How i can set camera axis and how i can set posision and axis for each object, independly of previous position/rotation?

Thanks in advice.

Egon, maybe you could add setPosision and something like setAxis also for Object3d in further version? It would be great for me :)

71
Projects / Re: Werdy World - A Childrens Game
« on: May 16, 2007, 03:33:22 pm »
You made it all allone? A piece of good work!

72
Support / Re: mp3 player for JPCT?
« on: May 16, 2007, 01:49:05 pm »
Than You very much for the support.

73
Support / Re: Got Bloom?
« on: May 12, 2007, 12:52:09 am »
Egon, i think there could be a method to make it faster and even make true HDR.


HDR need to have textures converted to float(24bit RGB converted to 3x32bit). It need bigger color values for example for sun. This is usefull in gaussian blur filtering. The main problem is using differend (float textures and float FrameBuffer) rendering procedures when HDR is used.

But there is also good site.

When You separate textures RGB to float R float G float B, You are able to make 3x gaussian blur very fast (you don't need to separate colors while making blur).

Last step is joining float textures to RGB 24 bit again.



I think software blur could be replaced by OpenGL bilineral mapping. Buffer could be shinken and later zoomed to normal size. This cheap method has worst quality than normal blur, but it could be much faster.


But i'm not sure if it works, i never made HDR. This is only not checked theory.


Regards

74
Support / mp3 player for JPCT?
« on: May 10, 2007, 10:37:10 pm »
Hello!

I would like to play mp3 on the background while rendering.

Can You recomeded me some opensource routine?

Should be compatibile with java 1.1 as JPCT.

Maybe somebody have some experience in this case?

Thank You in advice

Klaudiusz

75
Support / Camera Zoom and moving/rotating by KeyFrames
« on: May 10, 2007, 09:59:14 am »
Hello

First of all, thank You for JPCT - that's great tool. I've just discovering it...

I know JPCT is designed for making games, but i would like to use it to make simple presentation - realtime animation (scene) rendering.

I found here many usefull thinks, but i have two propositions, maybe You could implement it in further versions?

1. Camera Zoom - it should be very easy (just add this value to Z after ratation).

2. Moving and rotating in space (objects and camera), based on time Keyframes similar as You made keyframes for object animation. I recommend .lws (lightwave scene) fileformat - it is clear and easy txt based key frame system. Key Frame is usefull also for Camera Zoom...

That's just my proposisions, i don't know what You think about it:)

Thank You and Best Regards.
Klaudiusz






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