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Messages - gamenewer

Pages: 1 [2] 3 4 ... 12
16
Support / Re: Slow jPCT-AE view initialization
« on: May 27, 2015, 04:23:42 am »
Opengl es 1.x use fix pipeline , so it fast than gl2.0 , but it can't use shader to do speical effect...

17
Support / Re: Slow jPCT-AE view initialization
« on: May 26, 2015, 07:09:34 am »
Hi , I notied this message:OpenGL renderer:   Adreno (TM) 200,  for adreno200 , It  take long time to compile the shader,  Because I have a handset and it's gpu is adren200, which take a long time for compile the shader, but other new GPU will fast to do it. :)

18
Feedback / Re: If jpct-ae have a c++ branch?
« on: May 23, 2015, 12:40:45 pm »
In fact, you can set up a team to do it, the member of team come from this forum.  I think a game engine will become very welcome if it can cross platform. 

19
Feedback / If jpct-ae have a c++ branch?
« on: May 23, 2015, 09:55:20 am »
 If jpct-ae have a new branch of c++ , I means rewrite by C++, maybe more user chose it to develop app , like app on IOS, how about your think ? :)

20
Support / Re: How to create the reflection effection?
« on: May 21, 2015, 01:29:12 pm »
Thanks !

21
Support / Re: How to create the reflection effection?
« on: May 21, 2015, 04:22:49 am »
Hi Egon, How to do the car light effect?   any idea or sugestion, thank you !

22
Support / Re: How to create the reflection effection?
« on: May 19, 2015, 12:49:22 pm »
Thanks !    Could shader can perfomace the car light ? like the attached picture  ,  If can , Could you give  me a  sample shader   Thank you very much !    Or maybe there are another simple way to performace this effect ,  I have no idea...

23
Support / Re: How to create the reflection effection?
« on: May 18, 2015, 02:54:36 pm »
Ok , maybe suport in feature...   another question , I found the gl2.0 slow than gl1.0 on some old device ,  why ?

24
Support / Re: How to create the reflection effection?
« on: May 18, 2015, 11:42:36 am »
If I want to use a cube  box texture as environment , How to  do that  by jpct-ae? (shader like textureCube(environmentCubemap, reflectDir)...)

25
Support / Re: How to create the reflection effection?
« on: May 17, 2015, 02:16:15 pm »
Sorry for my  poor english,   jpct-ae can inject data to textureUnit0,textureUnit1...textureUnit3, the value in shader, I means can I do this for my custom uniform texture in shader , e.g  uniform  mytexture

26
Support / Re: How to create the reflection effection?
« on: May 17, 2015, 11:12:50 am »
Thank you ! I will try it .    another question,  If  I want to pass  my   texture  to shader , how can I do this?  (not the textureUnit0 ~ textureUnit3)

27
Support / Re: How to create the reflection effection?
« on: May 16, 2015, 02:25:59 am »
Hi Egon, I need it,Thanks a lot ! :)

28
Support / How to create the reflection effection?
« on: May 15, 2015, 10:20:56 am »
Hellow, I want to create the reflection effect,  I use the setEnvmapped but no effect.  This effect maybe use the shader to performace, but I don't know how to write this and this may diffcult to me now ;), Could someone help me to give a sample shader to performace this effect, Thanks a lot!

29
Support / question about GC_CONCURRENT
« on: April 29, 2015, 04:06:39 am »
Hi Egon,   If checkForCollisionSpherical method can  cause   GC_CONCURRENT,  I called checkForCollisionSpherical  in onDrawFrame,  the GC_CONCURRENT happend, when reomve    checkForCollisionSpherical , it's ok .   If there are some ways to resovle this problem? Thanks !

30
Support / Re: Free Texture memory
« on: March 25, 2015, 04:22:09 am »
thans ! :)

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