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Messages - gamenewer

#16
Support / Re: Slow jPCT-AE view initialization
May 27, 2015, 04:23:42 AM
Opengl es 1.x use fix pipeline , so it fast than gl2.0 , but it can't use shader to do speical effect...
#17
Support / Re: Slow jPCT-AE view initialization
May 26, 2015, 07:09:34 AM
Hi , I notied this message:OpenGL renderer:   Adreno (TM) 200,  for adreno200 , It  take long time to compile the shader,  Because I have a handset and it's gpu is adren200, which take a long time for compile the shader, but other new GPU will fast to do it. :)
#18
Feedback / Re: If jpct-ae have a c++ branch?
May 23, 2015, 12:40:45 PM
In fact, you can set up a team to do it, the member of team come from this forum.  I think a game engine will become very welcome if it can cross platform. 
#19
Feedback / If jpct-ae have a c++ branch?
May 23, 2015, 09:55:20 AM
 If jpct-ae have a new branch of c++ , I means rewrite by C++, maybe more user chose it to develop app , like app on IOS, how about your think ? :)
#20
Thanks !
#21
Hi Egon, How to do the car light effect?   any idea or sugestion, thank you !
#22
Thanks !    Could shader can perfomace the car light ? like the attached picture  ,  If can , Could you give  me a  sample shader   Thank you very much !    Or maybe there are another simple way to performace this effect ,  I have no idea...
#23
Ok , maybe suport in feature...   another question , I found the gl2.0 slow than gl1.0 on some old device ,  why ?
#24
If I want to use a cube  box texture as environment , How to  do that  by jpct-ae? (shader like textureCube(environmentCubemap, reflectDir)...)
#25
Sorry for my  poor english,   jpct-ae can inject data to textureUnit0,textureUnit1...textureUnit3, the value in shader, I means can I do this for my custom uniform texture in shader , e.g  uniform  mytexture
#26
Thank you ! I will try it .    another question,  If  I want to pass  my   texture  to shader , how can I do this?  (not the textureUnit0 ~ textureUnit3)
#27
Hi Egon, I need it,Thanks a lot ! :)
#28
Support / How to create the reflection effection?
May 15, 2015, 10:20:56 AM
Hellow, I want to create the reflection effect,  I use the setEnvmapped but no effect.  This effect maybe use the shader to performace, but I don't know how to write this and this may diffcult to me now ;), Could someone help me to give a sample shader to performace this effect, Thanks a lot!
#29
Support / question about GC_CONCURRENT
April 29, 2015, 04:06:39 AM
Hi Egon,   If checkForCollisionSpherical method can  cause   GC_CONCURRENT,  I called checkForCollisionSpherical  in onDrawFrame,  the GC_CONCURRENT happend, when reomve    checkForCollisionSpherical , it's ok .   If there are some ways to resovle this problem? Thanks !
#30
Support / Re: Free Texture memory
March 25, 2015, 04:22:09 AM
thans ! :)