i really got it(maybe...)
0.texture is no need for some jpg,just" Texture mtexture=new Texture(256,256);"could usefull too.
1.framebuffer contains camera .
2,framebuffer's default render target is all of the scene(ie world)
3.uses setrendertarget could translate framebuffer into texture.
4 blit this texture in the screen.(the texture means second camera)
5,remove target(so the framebuffer back to first camera)
first render:(second camera)
world=>camera2=>framebuffer1=>texture=>framebuffer1.blit(texture)=>framebuffer.display
second render:(first camera)
world=>camera1=>framebuffer1=>framebuffer.display
Question still, why second camera reverse....