Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - angieIe

Pages: [1] 2
1
Support / Change Texture in Runtime
« on: September 06, 2016, 04:00:27 am »
Hai, i have to change texture when user click a button. How to change texture in runtime? i try add texture to texture manager and setTexture in onDrawFrame, but it not working, have error out of memory. Thank you.

2
Support / Integrating JPCT-AE with wikitude native android API
« on: April 05, 2016, 08:39:52 am »
Hi everyone,

I am trying integrate jpct ae with wikitude AR. I already look at the tutorial integrate artoolkit with jpct ae as reference. But i have problem that object 3D not stay in marker.  Here is my code so far:
Code: [Select]
  public void onDrawFrame(GL10 gl) {
               if (_wikitudeRenderExtension != null) {
                _wikitudeRenderExtension.onDrawFrame(gl);
                }

              if (_currentlyRecognizedTarget != null) {
                world.removeAllObjects();

                float[] projectionCamera = _currentlyRecognizedTarget.getProjectionMatrix();
                projMatrix.setIdentity();
                projMatrix.setDump(projectionCamera);
                projMatrix.transformToGL();
                SimpleVector translation=projMatrix.getTranslation();
                SimpleVector dir=projMatrix.getZAxis();
                SimpleVector up = projMatrix.getXAxis();
                cam.setPosition(translation);
                cam.setOrientation(dir, up);


                markerMatrix.setIdentity();
                float[] marker1Transformation= _currentlyRecognizedTarget.getViewMatrix();
                markerMatrix.setDump(marker1Transformation);
                markerMatrix.transformToGL();
                cube.clearTranslation();
                cube.setRotationMatrix(markerMatrix);
                cube.setTranslationMatrix(markerMatrix);
               // cam.setBack(markerMatrix);
                world.addObject(cube);
                world.renderScene(fb);
                world.draw(fb);
                fb.display();

Please kindly assist. Thank you :)

3
Support / Re: 3ds not render perfectly
« on: December 09, 2014, 11:30:24 am »
yes..i have and still it likes transparent..
It seems that white color texture is become transparent..
in my 3d max screenshoot the roof of Burj al arab white.. but when i render it becomes transparent

4
Support / Re: 3ds not render perfectly
« on: December 09, 2014, 10:43:03 am »
 3d artist said it maybe flip surface when i render it in jpct-ae. how to fix flip surface of texture?

5
Support / Re: 3ds not render perfectly
« on: December 09, 2014, 09:29:07 am »
it should like this in 3d max ..in my previous pic, texture like transparent (sorry i have difficult in english so i can't explain it in detail). As you can see it different between 3dMax and in my phone... :-\

6
Support / 3ds not render perfectly
« on: December 09, 2014, 06:05:13 am »
Hai, i have 3ds file and when i render it with jpct-ae i can see the object not render perfectly.. this my code:
Code: [Select]
                world = new World();
world.setAmbientLight(30, 30, 30);
sun = new Light(world);
sun.setIntensity(255, 255, 255);
// Create a texture out of the icon...:-)
TextureManager txtMgr = TextureManager.getInstance();
if (!txtMgr.containsTexture("BURJ_AL_.JPG")) {
Texture texture = new Texture(BitmapHelper.rescale(
BitmapHelper.convert(mActivity.getResources().getDrawable(R.drawable.burj_al_arab_map)), 512, 512));
txtMgr.addTexture("BURJ_AL_.JPG", texture);
}

Context mContext =mActivity.getApplicationContext();
InputStream stream = null;
try {
stream = mContext.getAssets().open("burj_al_arab.3DS");

} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
//cube = Primitives.getCylinder(20, 80);
cube=Loader.load3DS(stream, 1f)[0];
cube.setCulling(false);
cube.strip();
cube.build();
world.addObject(cube);

I attach pic of screen shot.

7
Bones / Re: unable to load collada resource
« on: December 09, 2014, 03:02:49 am »
as you suggest i use OgreMax plugin, and now may file have ext format .scene . How to use it? in many tutorial they use .xml

8
Bones / Re: unable to load collada resource
« on: December 08, 2014, 10:43:21 am »
well, i will try that way..Thank you :)

9
Bones / Re: unable to load collada resource
« on: December 08, 2014, 10:28:37 am »
Would you try to load the 3d file? may be my 3d file has error or something.. Can i send my file to you?

10
Bones / Re: unable to load collada resource
« on: December 08, 2014, 10:26:29 am »
my friend create it in 3d max.. and i export it to  dae. I am using Autodesk 3ds Max design 2009.

11
Bones / Re: unable to load collada resource
« on: December 08, 2014, 10:07:50 am »
Here is the error .

12
Bones / unable to load collada resource
« on: December 08, 2014, 04:36:29 am »
hai, i have collada file that contains animation. i tried load using ardorCollada2bones.bat but show error unable to load collada resource. thank you

13
Support / about rotate concept
« on: November 25, 2014, 06:16:39 am »
Hai, when i want to rotate i got confused..how the concept of rotating?

14
Support / Re: JPCT-AE+Vuforia: primitive plane not showing
« on: November 25, 2014, 02:33:36 am »
Hi Egon,
plane.setTransparency(100); but i still see black border line.how to make that border line invisible?

15
Support / Re: JPCT-AE+Vuforia: primitive plane not showing
« on: November 24, 2014, 10:59:02 am »
Thank you Egon for the answer it's working.
I setCulling false and  rotate the plane by 180 degress around the x-axis  ;D and yes my plane too huge..i don't know how to calculate it..thanks for information  :D

Pages: [1] 2