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Messages - JavaMan

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76
Projects / Re: Robot Builder
« on: September 26, 2008, 09:00:23 pm »
I don't mean to be stupid or anything, but is there some reason why you are using ASCII maps instead of like a 3D modeler program to make your terrain? I don't really know what ASCII maps are but is a more efficient way of making terrain than using a modeler?

77
Projects / Re: SS3D
« on: September 26, 2008, 08:57:17 pm »
So, great to see all these projects popping up!

78
Support / Re: skydome or skybox
« on: September 15, 2008, 04:10:34 am »
Ok, I try out the skydome then! Maybe I'll make one of the good skydomes.

79
Support / skydome or skybox
« on: September 14, 2008, 03:35:27 pm »
I am starting to build some models for a game, and I want to create a sky. So, which is usually more realistic skydome or skybox?

80
Feedback / Re: javafx
« on: September 14, 2008, 01:28:52 pm »
I agree with the idea that Sun is great at screwing things up. They should have updated the JMF years ago, and when they did that created the jit, instead of waiting until jre5 to speed things up. What was the speed difference between 4 to 5? It was huge! Why couldn't Sun have done that with 4?

I have tried the javafx preview out, and I do really like it. The javafx script is pretty simple to learn if you understand java, and the libraries are simple to use. What I really liked was the Media object that played a sound file properly and then played a video file properly, and was very fast at loading the video file. If Sun can somehow get some attention for JavaFX and do things correctly, I think they will have something that may compete with Flash. But, then again someone in that fool company will think, "Oh, let's sue Google for not purchasing a jre for the Android platform, and force them to use Jfx Mobile."

81
Projects / Re: Casters of Fate
« on: August 31, 2008, 04:28:36 am »
Ok, thanks!

82
Projects / Re: Casters of Fate
« on: August 31, 2008, 04:07:16 am »
How do you render at 128*128? When I press F12 it just pops up this frame, and then , very slowly, renders out the camera view. I'm not sure if the rendered area is 128*128.

Also what are static particles? I'm a noob at blender.

83
Projects / Re: Casters of Fate
« on: August 31, 2008, 12:07:44 am »
Thanks for the suggestions. I was reading a game programming book once, in a store, while I was waiting for someone and it talked about Gimp. I'll check it out.

Blender can create mathematically defined textures. I suppose they can look good if you have the time to learn how to do it! I think they would look good on small objects, but on a large terrain the textures just didn't appear normal.

84
Projects / Re: Casters of Fate
« on: August 29, 2008, 08:45:25 pm »
Looks cool! What are going to use to make the textures for your terrain with? I was using Blender but although it is great for building the mesh of a terrain I can't figure out how to get a good terrain texture.

85
Support / Re: Software rendering and swing components
« on: August 29, 2008, 04:13:36 pm »
You could also get jpct to render into a Graphics context like from a jpanel.

86
Projects / Re: Labyrinth Z
« on: August 10, 2008, 04:51:10 pm »
Nice job. It is better using a mouse than a touchpad. The one thing is the floating blocks disappear, which looks a little weird.

87
Projects / Re: Finally...
« on: August 02, 2008, 04:26:34 pm »
complex rules for politicians==whatever is best for them

88
Support / Re: Question about textures
« on: July 21, 2008, 11:35:36 pm »
It may work. I suppose it depends whether the Textures are attached to the TextureManager or not. Just try it out!

89
Support / Re: Mixed up vertex indices
« on: July 02, 2008, 01:06:52 am »
Maybe you should find out what the vertex indexes for the vertexes you need to know of in getDestinationMesh inside a VertexController is. Assuming jpct always tags the vertexes with the same indexe when you import the model, then once you figure out which index in the SimpleVector[] from getDestinationMesh they would stay the same and you could use them where you need it. Also, if your looking for a definite vector e.g. 100,30,40, you could look through the PolygonManager of the object, reading each polygon and then checking the values for the vertexes of the Polygons. When you find it, just somehow record its polygon number and which vertex it is of the polygon 1,2,3.

Maybe this will help
Jman

90
Support / Re: Question on shadows
« on: June 17, 2008, 10:25:20 pm »
Ok, I think I was using 1.15 with my shadow testing; I'll mess it with 1.16. Thanks for the heads up.

Jman

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