Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - JavaMan

Pages: 1 ... 14 15 [16]
Support / Glass or shine on objects?
« on: November 25, 2007, 02:09:02 am »
Quick question:
Can I make objects shiny? Like how light sometimes shines on an object( in the real world) and it creates a glare or shine on the object. I can't see how to do this.

Support / Re: Textures on triangles and textures in general
« on: November 13, 2007, 01:19:00 am »
Thanks for the answers. I was able to put a texture on the triangle, and I understand about the UV coordinates.
Thanks!!! ;D

Support / Textures on triangles and textures in general
« on: November 09, 2007, 08:16:44 pm »
Hi I have a quick question for creating objects from triangles and applying textures to them. I created a "box" from primitives.getBox and I was able to apply a texture to it, but how do I do it to an object made from triangles? When I call object3D.setTexture(...) it will apply it to the box but not to the triangle! I also tried putting a TextureInfo refernece into the Object3D.addTriangle but it still doesn't work.

Also, I'm not that clear on textures anyway. Is there some post on this forum that textures were explained or could someone explain them to me? I know texture is what we see when the object is in view and every object has a dummy texture, but about environment mapping base texture.
Hope this isn't too much for one post.

I try not put two posts so close together next time :-\

Support / Re: Jpct tutorial
« on: November 07, 2007, 02:41:45 am »
Hi, I just looked at this post again and saw there were some more posts. I have been looking at the fps and car example and it is helping me out.
  Maybe in the download there could be some sort of skeleton code. The basic things demonstrated loading an object, applying textures to it, creating a world(which isn't that hard) etc. You can get this in a way by looking at the examples, but it might be more straightforward with a skeleton code. I know this takes time though: something that isn't it great supply. If I learn this engine, and I get some time; maybe I could provide some skeleton code.
  The wiki thing sounds good to me.

Support / Re: Jpct tutorial
« on: October 24, 2007, 02:21:39 am »
Thanks. I'll look more closely at the examples.

Support / Jpct tutorial
« on: October 23, 2007, 02:12:59 pm »
In searching for a java 3d engine, I found jpct. I looked at the manual and it seems that this is exactly the way in which I want to create 3d programs. Where can I find a tutorial on jpct? I have searched on the net and I can't find one anywhere. It seems that a lot of people know how to use jpct, but where did you learn?

Pages: 1 ... 14 15 [16]