Maybe you could try to increase the amount of maximum polygons visible...
Change this:
into:
And maybe it has some effects
(in case I do correctly see that some polygons are missing..)
Change this:
Code Select
if (frameBuffer != null) {
frameBuffer.dispose();
}
into:
Code Select
if (frameBuffer != null) {
frameBuffer.dispose();
}
Config.maxPolysVisible = 2*Config.maxPolysVisible;
And maybe it has some effects

(in case I do correctly see that some polygons are missing..)