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Topics - MLG

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Bones / [resolved] Bones position issue with jPCT-AE 1.29
« on: November 24, 2015, 10:18:11 am »
Hello,

I develop an Android application with jPCT-AE and I have an issue with the version 1.29 and Bones.
On my application, I use the Seymour example character and I want to display its skeleton. So I use this code:

Code: [Select]
mCurrentPose = mMainActivity.avatar.get(0).getSkeletonPose();
SkeletonDebugger skeletonDebugger = new SkeletonDebugger(mCurrentPose, 5f, 0.02f);
skeletonDebugger.setVisibility(true);
skeletonDebugger.addToWorld(mWorld);

With the library 1.23 beta it works well like the picture below:


But with the newest version 1.29, bones are displayed with a shift like the picture below:


Do you remark this issue ?

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