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Topics - EgonOlsen

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31
Support / MOVED: Object3D color not being read in shader
« on: November 19, 2015, 09:31:09 pm »

32
News / Version 1.30 has been released!
« on: November 19, 2015, 08:26:44 pm »
Get it from the download page: http://www.jpct.net/download.html


Changes of the desktop version:
  • Fixed Object3D.setAdditionalColor() to allow for null values.
  • Fixed a spelling issue in ExtendedPrimitives.
  • Added support for a normals array to the bulk constructor of Object3D.
  • Fixed VertexAttributess.update() with an index>0.
  • Improved accuracy for ray-polygon-collision to handle smaller scenes better.
  • Added better debug logging for texture handling.
  • Fixed a memory leak when unloading textures in a threaded renderer.
  • Added a new variant of the transform()-method to Camera.
  • Fixed World.getBounds() to handle negative max values correctly.
  • Increased performance of FrameBuffer.getPixels().
  • Added the option to set a shader for blitting.
  • Added an option to preWarm only parts of the TextureManager's content.
  • Added an option to shift the frustum in y-direction.
  • Improved the 3ds loader to handle empty chunks better.



Changes of the Android version:
  • Fixed Object3D.setAdditionalColor() to be able to take null values.
  • Fixed a spelling issue in ExtendedPrimitives.
  • Added support for a normals array to the bulk constructor of Object3D.
  • Fixed VertexAttributes.update() with an index>0.
  • Improved accuracy for ray-polygon-collision to handle smaller scenes better.
  • Added an option to Config to ignore GL errors (Config.glIgnoreErrors).
  • Moved compile() from GLSLShader to FrameBuffer, because it needs a reference to the current GL content to make the shader survive a context change, which GLSLShader itself doesn't have.
  • Removed some obsolete stuff from Config.
  • Added a new variant of the transform()-method to Camera.
  • Fixed a bug in scissor calculation when rendering into a texture.
  • Improved render performance for objects that are sharing compiled data by sorting them differently.
  • Fixed World.getBounds() to handle negative max values correctly.
  • Increased performance of FrameBuffer.getPixels().
  • Added the option to set a shader for blitting.
  • Fixed an issue with environment mapping (albeit not fully supported anyway...).
  • Added an option to preWarm only parts of the TextureManager's content.
  • Added an option to de-virtualize a virtualized texture.
  • Added on option to shift the frustum in y-direction.
  • Improved the 3ds loader to handle empty chunks better.

As always: Have fun!  ;)

33
Support / MOVED: Re: 3ds max tips
« on: November 19, 2015, 06:29:11 pm »

34
News / Away from keyboard for a week...
« on: October 24, 2015, 09:47:54 am »
...and as usual, mobile internet will be rather limited where I'm going, so support from me might be limited as well.

35
News / Responsivenessssss...
« on: October 23, 2015, 01:44:28 pm »
Added a mod to the forum software that makes the default theme (curve) kind of responsive...maybe...with some luck...

36
Support / MOVED: jPCT + Vuforia user defined target integration
« on: October 03, 2015, 01:07:07 pm »

37
News / Forum upgraded to 2.0.11
« on: September 20, 2015, 05:26:12 pm »
...seems to work fine.

38
News / Away from keyboard for two weeks
« on: July 24, 2015, 09:32:10 pm »
I'll be back on August, 8th. I'll do my best to offer some support during these 2 weeks, but I expect the mobile connection to be bad (again...), so it might be limited.

39
Support / MOVED: Modify Primitive properties
« on: June 27, 2015, 08:50:05 pm »

41
News / Forum upgraded to 2.0.10
« on: May 05, 2015, 08:19:30 pm »
Less bugs and such...or so they say...

42
News / Away from keyboard for a week
« on: April 03, 2015, 09:22:45 pm »
...as usual, i'm taking my mobile devices with me. But connection will most likely be bad (it always is...)...

43
News / Happy Birthday, jPCT-AE!
« on: March 03, 2015, 08:51:53 pm »
Today is the 5th anniversary of the first public release of jPCT-AE, the Android version of jPCT.

Some (fun) facts:

  • 10 official releases in 5 years
  • Combined number of downloads of apps that are using jPCT-AE from Google Play: ~16 million (+-35%)
  • Completed projects (that i know of): ~60
  • Used by Google, Samsung, Texas Instruments, Intel, BEUMER Group, Autodesk...and maybe you!
  • Number of master theses that used jPCT-AE (that i know of): 3
  • Number of Android devices used for development: 9

Here's a little image to illustrate the evolution (from my first test scene on a Samsung Galaxy with Android 1.5 to my current stuff on a Nexus 4 with Android 5.01):



May the next 5 years be as interesting as the last...Happy Birthday!

44
Support / MOVED: Protect State and Error(Error:before: glError1285)
« on: February 05, 2015, 07:28:37 am »

45
Support / MOVED: Help in HelloWorld example
« on: January 15, 2015, 08:32:23 am »

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