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Topics - EgonOlsen

#22
Support / MOVED: ShadowHelper
October 27, 2016, 07:56:11 AM
#24
News / Version 1.31 has been released!
September 27, 2016, 08:57:09 PM
Get it from the download page: http://www.jpct.net/download.html


Changes of the desktop version:

  • Fixed Loader.readTextureNames3DS() to handle ill-formatted files better.
  • Fixed getTransformedNormal() in the PolygonManager to not destroy a cached transformation matrix.
  • Added a containsObject()-method to World. Synchronized the add- and remove-methods for Object3Ds.
  • Moved settings for clipping planes from World to Camera, deprecated the setClippingPlanes()-method in World.
  • Fixed Polylines in combination with viewport offsets.
  • Fixed some near plane related problems in Interact2D.
  • Added the option to shift the frustum in x-direction.
  • Fixed a bug with setting the blitting shader.
  • Added getters for name and type to VertexAttributes.



Changes of the Android version:

  • Minor performance tweaks for shaders.
  • Fixed Loader.readTextureNames3DS() to handle ill-formatted files better.
  • Fixed getTransformedNormal() in the PolygonManager to not destroy a cached transformation matrix.
  • Improved performance of internal matrix multiplications in OpenGL ES 2.0 mode.
  • Increased light source culling performance.
  • Added a containsObject()-method to World.
  • Synchronized the add- and remove-methods for Object3Ds.
  • Added the option to Config to calculate ray-polygon-collision with floats again instead of doubles.
  • Moved settings for clipping planes from World to Camera, deprecated the setClippingPlanes()-method in World.
  • Fixed Polylines in combination with viewport offsets.
  • Added the ShadowHelper class to the util-package. While this class is similar to the one in desktop jPCT, it differs in some aspects.
  • Fixed some near plane related problems in Interact2D.
  • Worked around a blitting bug in the PowerVR 6xxx drivers.
  • Worked around a bug with VBOs in the PowerVR 6xxx drivers.
  • Added the option to shift the frustum in x-direction.
  • Fixed a bug with setting the blitting shader.
  • Added getters for name and type to VertexAttributes.
  • Fixed a bug with specular lighting in OpenGL ES 2.0 mode.
  • Improved compatibility with Vivante based devices.

As always: Have fun!  ;)
#25
Bugs / MOVED: are these bugs?
September 11, 2016, 11:14:32 PM
#26
News / Away from keyboard for two weeks
July 15, 2016, 02:41:20 PM
I'll be back on July, 30th. I'll try to give support as much as I can, but my internet connection is usually pretty bad when I'm on holiday.
#28
Projects / MOVED: Bioshot, A new JPCT game
June 13, 2016, 10:37:55 PM
#29
Support / MOVED: Loader.loadOBJ is too slow
April 21, 2016, 05:21:45 PM
#30
Support / MOVED: Change imago to white and black
April 18, 2016, 04:48:18 PM
#31
Support / MOVED: Object3D Screenshot
April 15, 2016, 01:50:12 PM
#32
Projects / MOVED: Open Source Game: MulaKong
April 13, 2016, 05:20:44 PM
#33
Support / MOVED: Overlaping bones Animation
March 29, 2016, 05:57:01 PM
#35
Projects / Next jPCT-AE version...
February 21, 2016, 10:49:17 PM
Because my game Naroth is more or less done by now, my next project is simply the next version of jPCT-AE. I'm working on one feature in particular that I always postponed...porting the ShadowHelper stuff from jPCT to jPCT-AE to add easy to use shadow support to jPCT-AE. I have something working already:

 

It still misses some stuff that I would like to add and it does really strange things to the shaders to inject shadow support into an arbitrary shader, but it seems to work...somehow...
#36
Support / Looking for a GPU...
February 10, 2016, 09:14:47 AM
...is anybody out there with a device with PowerVR SGX544 GPU? There seems to be a problem with one of Naroth's shaders on this device, but I don't know what it is and I don't have access to such a device. My only PowerVR based device uses a SGX540, and that one works just fine...

HELP!
#37
Projects / Naroth - 3D open world RPG
February 06, 2016, 10:54:01 AM
#38
Support / MOVED: Animation benchmarks
January 27, 2016, 05:37:41 PM