Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - EgonOlsen

Pages: 1 ... 25 26 [27]
News / jPCT is going OpenGL...
« on: January 09, 2003, 01:17:33 am »
...i finally started to implement support for hardware accelerated rendering in jPCT (via OpenGL using LWJGL). It looks promising so far but there's still a long way to go until both renderers (software and OpenGL) will behave as similar as possible (that's quite difficult to achieve, because the software renderer is capable of some things OpenGL simply can't do...overbright lighting is one of them for example).
Anyway, here are two shots of the demo. The first one is rendered using the good old software renderer and the second one uses OpenGL (still very unoptimized).

Edit: I removed the poll from this thread. jPCT supports OpenGL nowm so the poll was rather outdated.

Edit: jPCT will remain Java1.1 compatible (the OpenGL renderer won't...) as it loads the renderers on demand, so don't worry... :D

News / In case you haven't noticed...
« on: January 02, 2003, 03:29:38 pm »'s 2003 now. Happy new year!

News / Version 0.81 has been released
« on: December 19, 2002, 01:46:42 am »
This version features an additional example (called "terrain") and adds some methods for better camera-handling as well as some minor changes and fixes regarding collision detection.
It still lacks a fix for the cloneObject()-bug that has been mentioned in the "bugs"-forum.

News / Version 0.80 has been released
« on: November 18, 2002, 11:57:58 pm »
Wow, the forum is overcrowded... :wink:
Anyway, jPCT 0.80 has been released. I had to modify some of the collision-methods in Object3D and World to make them returning the ObjectID and not just true/false. This way, it's possible to say that object x collided with object y and not just that x collided with something.
The source of the famous bounce-example (in the API-package) has been slightly modified to reflect this change.
Furthermore, a new Primitive (a box) and a new automated texturing method has been added as well as support for linear distance fog in a very basic form.

Bugs / Picking on backfaces doesn't work
« on: November 07, 2002, 11:42:21 pm »
A software needs to have bugs to be cool. So i'm posting about this one myself to fill this section with life.
It's simple: If you disable backface-culling for an Object3D and try to use the picking methods from Interact2D, backfaces (polygons that would have been culled with backface culling enabled) can't be picked. This will be fixed someday, but it's quite low on my priority list.

News / The forum is back up...
« on: November 07, 2002, 11:16:57 pm »
...albeit the former forum wasn't used very often, i thought that it might be usefull to have one up and running again. So here it is!

Pages: 1 ... 25 26 [27]