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Topics - EgonOlsen

Pages: 1 ... 25 26 [27]
391
News / Version 0.85 has been released!
« on: March 17, 2003, 07:43:56 pm »
Yeah, right: I decided to release 0.85 today even if not all the features i wanted to add made it into this release. I just wanted to release something that works with the new LWJGL 0.5. In addition, a new scaling method and a simulated flat-shading were added as well as some minor changes to the documentation.
Please note: This version requires LWJGL 0.5 if OpenGL should be used. It won't work with 0.4.

Edit: An updated version of 0.85 has been uploaded that removes the debugging output mentioned in the "bugs"-forum.

392
News / LWJGL 0.5 is out!
« on: March 17, 2003, 06:54:03 pm »
FYI: A new version of LWJGL (the lib jPCT uses for the OpenGL binding) is out. jPCT 0.84 won't work with this version though, but 0.85 (to be released...) will.
If you are interested in LWJGL, grab it here: http://java-game-lib.sourceforge.net/

393
News / Version 0.84 has been released!
« on: February 27, 2003, 09:09:24 pm »
0.84 features some performance improvements and a new possibility to tweak the tranformations' performance for (semi-)static objects.
The 3ds can now load texture coords correctly (at least i hope it does...).

394
News / Verion 0.83 has been released!
« on: February 17, 2003, 08:24:46 pm »
The time of the betas is over, 0.83 has been released. This release offers (compared to the last beta, beta3) an improved performance for creating any kind of Object3D (may it be by using a loader, may it be by creating the object yourself...the speed it up to 10 times higher now!) and support for Octrees.

395
News / Version 0.83 beta 3 has been released!
« on: February 05, 2003, 11:59:16 pm »
Another beta version...i think a can get rid of the beta-status in the next version... :D
Anyway, this version adds support for sphere-polygon collision detection. This will suit some situations more than the ray-polygon based one (which is still available of course).
In addition, i reworked the OpenGL renderer a little bit to minimize state changes. This is always a good idea, even if the improvement isn't that large at the moment (read: none at all  :lol:  )

396
News / Some textures for download
« on: February 04, 2003, 08:50:03 pm »
I've made some textures from photos that i've taken at the abandoned EXPO-2000 ground in Hannover/Germany. The textures are seamless and can be used in any way you like. Because this is my first real try to make textures, i'm not sure if they are good or bad...but at least they are free... :D

http://www.jpct.net/download/texturepack1.zip

397
News / Version 0.83 beta 2 has been released!
« on: January 22, 2003, 08:27:44 pm »
I've added a 3DS loader, some more options to the Primitives-class and made some minor fixes and improvements.

398
News / Version 0.83 beta 1 has been released!
« on: January 20, 2003, 11:50:34 pm »
This version is the first version of jPCT that offers hardware acceleration as an option (via OpenGL and using LWJGL). Adding OpenGL support required to do a lot of changes in some parts of the programming, so i decided to release this version as beta 1 and not as a regular release. The documentation reflects the changes but some parts will most likely need further work...anyway, here is 0.83 beta 1!!
I replaced the terrain example applet with a terrain application that makes use of the new OpenGL support (can be run in software as well).
The OpenGL support should be transparent to code written for older versions of jPCT, i.e. if you're not interested in OpenGL support but in the other features and fixes this version offers, just replace your old version of jPCT with the new one...it should work as usual without changes. If it doesn't, please let me know... :wink:
set- and getCamera() in the Camera.class are deprecated now. They have been replaced by set- and getPosition().

Edit: A slightly updated version has been uploaded that fixes a problem with drivers that return a refresh-rate of 0 Hz.

399
News / jPCT is going OpenGL...
« on: January 09, 2003, 01:17:33 am »
...i finally started to implement support for hardware accelerated rendering in jPCT (via OpenGL using LWJGL). It looks promising so far but there's still a long way to go until both renderers (software and OpenGL) will behave as similar as possible (that's quite difficult to achieve, because the software renderer is capable of some things OpenGL simply can't do...overbright lighting is one of them for example).
Anyway, here are two shots of the demo. The first one is rendered using the good old software renderer and the second one uses OpenGL (still very unoptimized).

Edit: I removed the poll from this thread. jPCT supports OpenGL nowm so the poll was rather outdated.





Edit: jPCT will remain Java1.1 compatible (the OpenGL renderer won't...) as it loads the renderers on demand, so don't worry... :D

400
News / In case you haven't noticed...
« on: January 02, 2003, 03:29:38 pm »
...it's 2003 now. Happy new year!

401
News / Version 0.81 has been released
« on: December 19, 2002, 01:46:42 am »
This version features an additional example (called "terrain") and adds some methods for better camera-handling as well as some minor changes and fixes regarding collision detection.
It still lacks a fix for the cloneObject()-bug that has been mentioned in the "bugs"-forum.

402
News / Version 0.80 has been released
« on: November 18, 2002, 11:57:58 pm »
Wow, the forum is overcrowded... :wink:
Anyway, jPCT 0.80 has been released. I had to modify some of the collision-methods in Object3D and World to make them returning the ObjectID and not just true/false. This way, it's possible to say that object x collided with object y and not just that x collided with something.
The source of the famous bounce-example (in the API-package) has been slightly modified to reflect this change.
Furthermore, a new Primitive (a box) and a new automated texturing method has been added as well as support for linear distance fog in a very basic form.

403
Bugs / Picking on backfaces doesn't work
« on: November 07, 2002, 11:42:21 pm »
A software needs to have bugs to be cool. So i'm posting about this one myself to fill this section with life.
It's simple: If you disable backface-culling for an Object3D and try to use the picking methods from Interact2D, backfaces (polygons that would have been culled with backface culling enabled) can't be picked. This will be fixed someday, but it's quite low on my priority list.

404
News / The forum is back up...
« on: November 07, 2002, 11:16:57 pm »
...albeit the former forum wasn't used very often, i thought that it might be usefull to have one up and running again. So here it is!

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