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Messages - EgonOlsen

#11986
News / Forum updated to 2.0.11
December 14, 2004, 08:30:45 AM
This should fix a serious security problem.
#11987
Projects / Technopolies
December 13, 2004, 11:07:17 PM
Sound still seems to be broken on my 1.5 "powered" machine. I don't hear a thing after a turn or two. Sound really sucks under 1.5...
However, have you tried the 1.04 preview release of jPCT already? I've modified some parts that maintain the World's object list and while it works in every way i'm using it, i would be very interested if it works for technopolis too. One last thing: I noticed that you are loading the lwjgl.jar. Are you actually using anything from this package in your applet? jPCT only needs this for OpenGL support, so if you are not using anything else, you may skip loading it.
#11988
Support / Flashing screen on applets.
December 13, 2004, 08:09:46 AM
Try to not only override paint() but also update() and let your new update()-method call your paint()-method. That should help to get rid of the flickering. Personally, i'm used to override both with nothing and doing the updates myself using the Applet's Graphics-Instance directly, but it depends on what you are doing exactly (i.e. are you still using AWT-components or does your game fills the whole applet?) if this is good idea or not.
#11989
German corner / große Scenen laden und speichern
December 12, 2004, 05:03:29 PM
Hi,

Probleme beim Laden von großen Szenen sind mir zumindest keine bekannt. Außer denen die man zwangläufig bekommt...alles wird halt langsamer.
Was den Rest angeht: Ein Exporter für 3DS ist nicht geplant. Es gibt einen Export ins eigene XML-Format. Vielleicht kannst du damit was anfangen (d.h. selber nach 3DS umwandeln oder in 3DS ein Skript schreiben, welches das tut). Wichtig ist für dich vielleicht, das jPCT nur Single-Texturing unterstützt (aufgrund des Software/Hardware-Hybrid-Charakters der ganzen Engine).

Zu Xith kann ich auch nicht soooo viel sagen...Texturen nachträglich ändern geht damit aber nicht (mit jPCT geht das), du musst dort mit den Texturkoordinaten arbeiten, d.h. deine Texturen müssen alle möglichen Varianten bereits enthalten. Oder du musst die Objekte aufwändig selber splitten, wobei einem vermutlich graue Haare wachsen... :wink:
#11990
Support / how to blit jcomponents?
December 12, 2004, 01:45:23 PM
Render and blit your own textfield like thingy independent from Swing...that's at least what i would do, because it will still work in OpenGL mode and it will look like the actual game, not like a Swing GUI-component on top of it. However, Swing is the most counter intuitive API there is for me, so i avoid using it like the plaque anyway...so i'm not the right person to answer this question in an unbiased manner.... :wink:
#11991
Projects / Technopolies
December 08, 2004, 12:43:42 AM
Nice workaround... :wink:
#11992
Support / Help just for starting
December 07, 2004, 08:31:19 AM
Your code looks ok to me. It's just that it couldn't find the 3DS-file. Make sure that it can and it should work. However, i can offer you some small tutorials that somebody wrote a while ago. I've uploaded them here:
http://www.jpct.net/download/Tutorials.zip
Please note that i haven't tested these nor did i had a closer look at them. The guy who wrote them seemed to have stopped working on them, so i give them to you in the state they had when i got them. I hope they compile...if they don't, please let me know. It can't be difficult to make them do.
#11993
Support / Some help here!!!!
December 06, 2004, 06:11:57 PM
All you need can be found in Javadocs and the examples that come with jPCT. If you have a particular question about some functionality, feel free to ask here in the forums. Or search the forums to see if your question has been answered before. There is no such thing like a step-by-step description on how to write a game with jPCT...that's impossible to provide, because everyone has totally different needs.

Hope this helps somehow.

Edit: Please note that i've moved your threads to the support section, because that's where they belong. The projects section is for annoncing projects only.
#11994
Projects / Re: sound problem
December 06, 2004, 06:06:09 PM
Quote from: "rolz"Could you please check if it is reproduced on the latest version.
It works under 1.5 now. Well done! However, sounds seem to have vanished after some turns, but that's maybe caused by the broken sound support of 1.5.  They optimized the sound system by using DirectSound hardware mixing but they obviously did a bad job. The only way to handle this, is to explicitly ask for a software mixer (like 1.4 was using it anyway).
#11995
Support / License information
December 06, 2004, 10:14:45 AM
#11996
Projects / Technopolies
December 03, 2004, 04:05:16 PM
FYI: No probs under 1.4.2...only 1.5 shows this problem.
#11997
Projects / Technopolies
December 03, 2004, 12:38:59 AM
I don't know, but i must do something wrong...i simply can't play it using Java1.5. It works fine using the MS-VM though. Under 1.5, i can make one move and it stops responding after that...no exception, no nothing. It just draws the "loading" graphics into the applet when i'm forcing the applet to redraw itself by moving another window over it.
Despite of this, i think that this is really great stuff. It looks very professional, it plays great...there should be a large market for a game like this.
#11998
German corner / Einfach toll - Nur ne Offtopic-Frage...
November 30, 2004, 06:07:17 PM
Was genau meinst du? Eine Art besseres AWT oder nur was zum Blitten von Bildern?
#11999
Projects / Technopolies
November 22, 2004, 05:48:55 PM
I'm still getting this message:

Sound not found: /resources/sounds/hurt2.au

After that, nothing happens anymore.
#12000
Projects / Technopolies
November 18, 2004, 05:17:57 PM
Somehow, this version only works for 2 turns for me everytime i start it. So at the first run, i can play turn 1 and 2...then it hangs (no exception in the console). I can rejoin the game and play turn 3 and 4 and again, it hangs...this continues with 5 and 6 and so on...
I once got this message: Sound not found: /resources/sounds/hurt2.au, but i don't really think it's related to the problem.
I'm running the Java5 plugin in Firefox. One last thing: After it hangs, it repaints the loading screen if i'm moving the console (or whatever) window over the applet.