Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - fireside

#21
Feedback / Sun's automatic update
December 05, 2008, 04:50:21 PM
I got a notice for Sun's automatic update today and it had a yahoo toolbar they were pushing.  It was already checked and you had to uncheck it.  Very annoying.  I had Mozilla running and apparently couldn't for some reason and when I canceled I didn't know how to restart it.  Kind of looks like desperation on Sun's part and almost gets me worried a little.  The company is bleeding money right now but who's isn't? 
#22
Support / object 3d look at
November 26, 2008, 05:31:45 AM
It would be nice if there was a look at for an object 3d like there was for the camera, except that you could specify the axis of rotation.  Most of the time I think rotation around the y axis to face another object would be nice.
#23
Support / shortest distance
November 14, 2008, 11:10:48 PM
On one of the threads there was mentioned a shortest distance function, however, I can't seem to find it in the docs.  I did a search, but it's not working or I'm not remembering correctly.
#24
Projects / strategy game
October 01, 2008, 04:23:15 AM
My next project, which is basically in the concept phase, will involve turn based strategy but be single player.  I was inspired by RoBombs to do something involving pathfinding and AI.  I plan to start fairly simple with just a fight test, but as usual, I think more in terms of characters because I'm a modeler.  Anyway, this is a character I plan to put in the game.


It's just taken from inside of Blender so far.
#25
Support / 2.5 d
September 12, 2008, 01:50:08 AM
Do you think 2.5 d would work in software mode?  I'm just curious.  Assuming I could get a camera to look the same from Blender to Jpct, would it run an applet of 500 X 300 or so with a full background and a couple 3d characters?  I could try hardware also, and maybe going full 3d would be better anyway.
#26
Feedback / javafx
September 11, 2008, 03:09:13 AM
Anybody try javafx?  I guess the beta is out.  I don't know what good it would be for or anything.  They were talking about adding 3d bindings, but they were going to use JOGL, and now they haven't mentioned it for a while.  I don't know if lwjgl would go over to JOGL if they included it in the libraries or not.  It would save some download time if they did.
#27
Support / translation back to start point.
August 08, 2008, 05:54:15 PM
I'm trying to get a start point and when the mouse falls off a platform, he goes back to it, but I'm having some problems.

first I made a matrix called "start' and after the mouse was in the world used
start.setTo(mouse.getTranslationMatrix());

When the mouse is in the jump function I check y position and if it's over 20 I do:
mouse.setTranslationMatrix(start);
This works one time, but the next time he misses a platform it doesn't work anymore.
#28
Support / Multiple textures
August 06, 2008, 04:23:52 PM
Can I use the usual setTexture method when there are multiple textures for a 3ds file, or do I have to do something different?  I did a search but i don't quite understand it.  Lets say i have an object with wall.jpg and floor.jpg.  What's the simplest way to add the textures to the object?
#29
Support / Textures in applet shifted
August 01, 2008, 11:00:55 PM
I just tried loading the mouse character in my applet and the textures that were fine in the application are all shifted over in the applet. 
#30
Support / Getting jar to work on Vista
July 28, 2008, 04:44:07 PM
I have Vista and when I type "java" anywhere on the command line, I get the java help file.  But when I type "jar", it says unrecognized command.  Does anyone know how to fix that?
#31
Support / Converting Hello World to Applet
July 25, 2008, 07:36:11 AM
I finally got a little applet running on my free website.  The next thing I'd like to do is convert the helloworld jpct software example to an applet.  Would I just drop the main function and use the init for that?
#32
Support / web start
July 18, 2008, 03:33:09 AM
I'm somewhat of a java dummy and I am wondering now if it wouldn't be better to start out with a web start program rather than an applet.  Is it easier to do a web start and are there any problems with using it on a freebie web page? 
#33
Support / Collision Listener not working
March 15, 2008, 12:28:14 AM
I'm not sure if I'm way off base trying to use the Collison Listener, but I have this class as follows:

public class Mouse extends Base implements CollisionListener {

public Mouse(Object3D obj) {
super(obj);
// TODO Auto-generated constructor stub
}

private Object3D colObj;

@Override
public void collision(CollisionEvent event) {
colObj = event.getObject();
// TODO Auto-generated method stub

}

@Override
public boolean requiresPolygonIDs() {
// TODO Auto-generated method stub
return false;
}
public void update()
{  if(colObj != null)System.out.println(colObj.getID());
colObj = null;
}

}




In the loop, I have mouse.update();

I walk the mouse around, he collides with things, but the println() command never gets called.
#34
Feedback / return for ellipsoidal check
March 10, 2008, 11:58:43 AM
Not sure where to put this, but it would be nice if the check for ellipsoid collision returned an array with both the new vector position and an object ID if there was a collision.
#35
1.  Is there a way to move the object back to zero,zero,zero so you can translate in world space?  Once an object has been moved it gets confusing to place it in world space.

2.  What do you recommend for removing an object and putting another in it's place?

3.  There are some things in javadoc about getOrigen(), setOrigen() could this be used to reset objects to their initial positions?  I would like to reset all objects to their initial position, I guess that means I don't want to actually destroy the objects that will be replaced with other objects.

#36
Bugs / collision with corner of object
March 07, 2008, 03:06:44 AM
I get a repeatable collision problem when an ellipse hits the corner of an object.  It mainly affects this character when it jumps.  It sticks there, even though gravity is set and works in all other instances.




It occurs when the center of the ellipse hits the corner of the platform.
#37
Support / Java suggestion needed
March 04, 2008, 06:25:13 PM
I was wondering if someone would have a suggestion for this.  My gravity objects will have an active property.  When the object is active, I want it to be tested in the game loop for gravity, but not tested when it is not active.  So, what I have in mind, but am not sure how to implement, is a container for active objects.  This would be accessible from the main game loop.  The gravity objects would add themselves to this container when they are active and remove themselves when they are not active.  How could I make these objects have access to the container in the main class?   
#38
Support / Inventory items
February 28, 2008, 02:06:16 AM
I'm thinking of introducing inventory items.  My first thought is to have them either real or billboarded in the upper left corner of the screen.  How would I go about doing that.  Would I parent to the camera somehow?
#39
Support / setName
February 26, 2008, 04:17:09 PM
I'm not quite clear if the setName requires a unique name or not.  I'm interested in using simple collision to check for a type.  Since the ID is unique, and returned,  I can set the name to a type, and can get it that way, I think.  Will that work, or do you have another suggestion?
#40
Support / extending Object3D
February 24, 2008, 09:25:13 PM
Would you give a small example of this?