Quote from: elias4444 on October 17, 2008, 09:21:16 PM
Does your engine have physics? I noticed the Bullet demo, but couldn't find information on whether or not the physics are built into your engine.
I spent some time trying to understand how JBullet works. Let's just say the samples with JBullet are more complex than they need to be to have it working. This maybe some form issue with it working with LWJGL.
The physics engine doesn't need graphical output. It's not bound together. Which is nice, really. What you will need to do is
verify that your RigidBody(jbullet) and you Object3d:model(jpct) are matched in size and orientation.
Then on your update after you have taken a update/step in jbullet.
get the bodies that were updated, then update the Object3D corrospondegly.