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Support / How to do "Fog" in particular axis?
« on: June 01, 2017, 11:44:56 pm »
Like for example , if I have a valley ( lets assume depth is in z axis ) , then is there a way / technique to have the fog density increasing along z axis ? So that the depth fades away .
I have checked "setFogging()"... but it's density increases along camera-view's direction.
I have checked "setFogging()"... but it's density increases along camera-view's direction.