hello,
i'm experiencing some problems with ray casting:
surprisingly the assertion above fails
is it a configuration issue or ? i suspected a rounding error so i tried second part Object3D.calcMinDistance from a little bit higher location but the result is the same 
DOWN is a normalized vector pointing downwards: new SimpleVector(0, 1, 0);
any ideas ?
thx
r a f t
i'm experiencing some problems with ray casting:
Code Select
Config.collideSectorOffset = Object3D.COLLISION_NONE;
Config.collideOffset = Float.MAX_VALUE;
int objectId = world.checkCollision(topCenter, DOWN, Float.MAX_VALUE);
if (objectId == Object3D.NO_OBJECT) {
return NO_GROUND;
}
Object3D object = world.getObject(objectId);
float distance = object.calcMinDistance(topCenter, DOWN, Float.MAX_VALUE);
assert (distance != Object3D.COLLISION_NONE);
surprisingly the assertion above fails


DOWN is a normalized vector pointing downwards: new SimpleVector(0, 1, 0);
any ideas ?
thx
r a f t