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Messages - raft

Pages: [1] 2 3 ... 132
1
Bones / Re: Scale Problem?
« on: September 19, 2017, 11:51:41 am »
Raft, any clue as to how animateSkin could destroy the model's vertices?
no idea actually

2
Bones / Re: SkeletonDebugger Auto-Scale Feature?
« on: September 01, 2017, 04:43:03 pm »
SkeletonDebugger is nothing but a group of JPCT Pyramid primitives. try to debug it to spot where exactly error happens and with what value, might be when creating the Pyramid

3
Bones / Re: Scale Problem?
« on: September 01, 2017, 12:07:11 am »
hard to say anything without knowing how that MaxBonesImporter creates Bone objects.

in any case, doesnt look like a Bones related problem.

4
Bones / Re: SkeletonDebugger Auto-Scale Feature?
« on: September 01, 2017, 12:04:13 am »
SkeletonHelper or SkeletonDebugger, which one? ;)

5
Bones / Re: My Format
« on: August 17, 2017, 12:00:21 pm »
so, does that mean that Ogre3d is also kind of dead?

6
Bones / Re: My Format
« on: May 25, 2017, 11:36:22 am »
I dont know about 3dsMax internals so I cant help with this. Neither I have time.

you say OgreMax is dead, so what other Ogre guys are using?

7
Bones / Re: Model only loadable as AnimatedGroup
« on: May 05, 2017, 03:06:19 pm »
yes, exactly, group is just a container. you can just ignore it

8
Bones / Re: Model only loadable as AnimatedGroup
« on: May 05, 2017, 02:34:49 pm »
you can just import AnimatedGroup in regular way and use Animated3D's inside it, no need to interact with the group.

for the website, thanks for notification, I wasnt aware, created a ticket at hosting company.

9
Bones / Re: AnimatedGroup.applySkeletonPose() is too slow on Android
« on: April 19, 2017, 03:58:27 pm »
might be simply 8000 polygons are too much? still 800ms is a lot though. that method is heavily optimized and even by EgonOlsen, so I cant see much space to improve there

10
Bones / Re: How to set texture to object material
« on: April 11, 2017, 11:28:48 am »
may be ask in jpct-AE forum? :)

11
Bones / Re: How to set texture to object material
« on: April 11, 2017, 11:05:11 am »
interesting, might be jpct-ae

12
Bones / Re: How to set texture to object material
« on: April 11, 2017, 10:10:29 am »
which pipeline are you using, Collada or Ogre3D?

are you sure it's exported correctly?

13
Support / Re: assign a GL texture to an Object3D
« on: April 07, 2017, 04:07:47 pm »
video not appearing part may also be related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)

14
Bones / Re: How to set texture to object material
« on: April 07, 2017, 04:07:03 pm »
Quote
i tried to set the texture by Animated3D index instead of name, seems work.
Code: [Select]
animatedGroup.get(0).setTexture("head");
animatedGroup.get(1).setTexture("headTop");
animatedGroup.get(2).setTexture("head");
...
nice :)

Quote
Quote
video not appearing part may also related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)

?? you are answering my qestion? :)
nope, sorry, wrong thread, have no idea how this happened :D

15
Bones / Re: How to set texture to object material
« on: April 06, 2017, 02:59:45 pm »
video not appearing part may also related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)

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