46
Support / some effects
« on: August 17, 2010, 06:43:25 am »
how would you implement these effects ? i've also written my ideas but maybe there are better ways
* gravity tile which makes things heavier then they are. i planned to use a billboarded transparent plane over the tile with a texture with small downward arrows on it. then change the UV coordinates in time such that arrows move downwards.
* lava (or similar) tile which kills the player. some particles maybe spawn over it but this may be a performace killer if number of lava tiles increase
* teleport or portal tile: billboarded plane with a texture like the shield in robombs. uv coordinates can be changed to provide some motion
* exit tile: with glow effect
* gravity tile which makes things heavier then they are. i planned to use a billboarded transparent plane over the tile with a texture with small downward arrows on it. then change the UV coordinates in time such that arrows move downwards.
* lava (or similar) tile which kills the player. some particles maybe spawn over it but this may be a performace killer if number of lava tiles increase
* teleport or portal tile: billboarded plane with a texture like the shield in robombs. uv coordinates can be changed to provide some motion
* exit tile: with glow effect