hi,
what's the purpose of having 2 matrices (rotation and translation) per Object3D ? AFAIK rotation matrix uses the upper left 3x3 part and translation matrix only uses the 3 entries in last row. seems as these can be merged into one, or not ?
why is it so ? for historical reasons or to maintain backwards compatibility or ?
thanks,
r a f t
what's the purpose of having 2 matrices (rotation and translation) per Object3D ? AFAIK rotation matrix uses the upper left 3x3 part and translation matrix only uses the 3 entries in last row. seems as these can be merged into one, or not ?
why is it so ? for historical reasons or to maintain backwards compatibility or ?
thanks,
r a f t