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Messages - Thomas.

#796
Support / Re: 3Ds max options
December 28, 2010, 04:23:35 PM
I loaded object from 3ds file and now I need translate other object to same position in worldspace, but method getTranslation and getWorldTranslation every return 0 as position, even method align does not working... any advice?
#797
Support / Re: 3Ds max options
December 26, 2010, 11:26:40 PM
Many thanks... problem with position is gone :)
#798
Support / Re: 3Ds max options
December 26, 2010, 10:17:07 PM
If I load objects from one 3ds file and every one add into world, everything have a bad position... How can I translate objects to position, where should be?
And my next issue is, that I can not load 3ds objects from SD...
If I use this, all are ok
int numbOfObjects = Loader.load3DS(res.openRawResource(R.raw.map01), 1).length;
but this not working
InputStream map = new FileInputStream(MAPS_PATH + "map01" + ".3ds");
int numbOfObjects1 = Loader.load3DS(map, 1).length;

and this working, but load only first object
levelObj[0] = Loader.load3DS(map, 1)[0];

and here is log
12-26 15:52:56.259: INFO/jPCT-AE(1955): Processing object from 3DS-file: =monitor01
12-26 15:52:56.263: INFO/jPCT-AE(1955): Object '=monitor01_jPCT9' created using 12 polygons and 8 vertices.
12-26 15:52:56.263: INFO/jPCT-AE(1955): Loading file from InputStream
12-26 15:52:56.263: INFO/jPCT-AE(1955): [ 1293375176265 ] - ERROR: Couldn't read file from InputStream
12-26 15:52:56.310: WARN/dalvikvm(1955): threadid=8: thread exiting with uncaught exception (group=0x4001d7d0)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955): FATAL EXCEPTION: GLThread 9
12-26 15:52:56.310: ERROR/AndroidRuntime(1955): java.lang.RuntimeException: [ 1293375176265 ] - ERROR: Couldn't read file from InputStream
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at com.threed.jpct.Logger.log(Logger.java:159)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at com.threed.jpct.Loader.loadBinaryFile(Loader.java:1083)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at com.threed.jpct.Loader.loadBinaryFile(Loader.java:1024)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at com.threed.jpct.Loader.load3DS(Loader.java:1409)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at com.threed.jpct.Loader.load3DS(Loader.java:143)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at cz.game.main.Demo$MyRenderer.onSurfaceChanged(Demo.java:701)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1325)
12-26 15:52:56.310: ERROR/AndroidRuntime(1955):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
12-26 15:52:56.310: WARN/ActivityManager(3166):   Force finishing activity com.main/cz.game.main.Demo
#799
Support / Re: Anybody willing to do a small test?
December 23, 2010, 12:26:45 AM
I hope to see a test of new generation Qualcomm's processors that have Desire HD or G2 :)
#800
Support / Re: Anybody willing to do a small test?
December 23, 2010, 12:13:38 AM
39,58fps on galaxy S with 2.2.1... very nice test ;)
#801
Support / Re: 3Ds max options
December 22, 2010, 10:07:01 PM
Ok, but if I load 3ds file with complete scene (buildings, lamp, trees,...), how I find position of individual objects? And how can I use texture to specific object in scene? Some example would be very useful :)
#802
Support / Re: 3Ds max options
December 22, 2010, 09:24:39 PM
And can I load from one 3ds more then one object?
#803
Support / 3Ds max options
December 22, 2010, 08:13:11 PM
What all can I use in 3Ds max for correct displayed in render scene? (UVW mapping, opacity, specular, diffuse color or bitmap,...). Thanks :)
#804
Support / Re: Anybody willing to do a small test?
December 19, 2010, 11:11:39 PM
How many polygons are rendering? Only 26 fps on galaxy S, it is not good ;D
#805
Support / Re: Anybody willing to do a small test?
December 19, 2010, 10:57:11 PM
Galaxy S : 26,07 / 26070
#806
Support / Re: Anybody willing to do a small test?
December 19, 2010, 11:22:17 AM
On galaxy S with 2.2.1 it is running about 42fps, but I think that textures of lenses are bad... scene is nice :)

#807
Support / Re: Version updates!
December 18, 2010, 10:28:44 PM
oh, thanks :) ... I dont know, why I must do everything complicated :D
#808
Support / Re: Version updates!
December 18, 2010, 09:22:13 PM
Quote from: EgonOlsen on December 17, 2010, 09:09:56 PM
No. getPosition() is what getTranslation() or getTransformedCenter() do, setPosition() would be either translate(...) or clearTranslation();translate(...). No need to add additional methods that do the same thing.
For example, if I want to set position of object3D same as light, I must do this everytime:

SimpleVector lv = new SimpleVector(sun.getPosition());
sun.rotate(new SimpleVector(0, 0.05f, 0), plane.getTransformedCenter());
SimpleVector nlv = new SimpleVector(sun.getPosition());
light.translate(nlv.calcSub(lv));
#809
Support / Re: Anybody willing to do a small test?
December 18, 2010, 12:45:59 AM
You are very fast, I edited my post... It looks same as your screenshot :)
#810
Support / Re: Anybody willing to do a small test?
December 18, 2010, 12:33:31 AM
On Galaxy S with custom tweaked 2.2.1 starts with 38fps and 43fps when is nothing to see... looks be fine :)