Author Topic: when a collisionEvent is fired  (Read 2128 times)

Offline Melssj5

  • double
  • *****
  • Posts: 724
    • View Profile
when a collisionEvent is fired
« on: May 20, 2008, 11:39:08 pm »
Hi, I want to know when the collisionListener recognizes a collision. Do I need to do use a chekCollision.. method to make this happens or it will be recognized just by moving the object arround my world without calling to a check collision method for that object3d?
Nada por ahora

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12061
    • View Profile
Re: when a collisionEvent is fired
« Reply #1 on: May 20, 2008, 11:53:14 pm »
No, it depends on some collision method being called (or something like calcMinDistance...that will trigger it too).