Author Topic: Robombs  (Read 38464 times)

Offline EgonOlsen

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Re: Robombs
« Reply #15 on: September 27, 2008, 03:16:16 pm »
I've uploaded a video to youtube: http://www.youtube.com/watch?v=-pxRaq5YVeY

I'm not sure, why exactly i did that...i guess it's an experiment of some kind... ;D

Offline zammbi

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Re: Robombs
« Reply #16 on: September 27, 2008, 03:32:47 pm »
Cool  8)
Now you can show it to people without them needing to play it first. Some people (like me) will only play a random game if has plenty of info on it (like a video).
You will also get traffic from youtube.

Offline JavaMan

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Re: Robombs
« Reply #17 on: September 28, 2008, 01:45:51 pm »
This is so fun! So easy but absolute fun!
« Last Edit: September 28, 2008, 03:44:16 pm by JavaMan »

Offline Jonas

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Re: Robombs
« Reply #18 on: September 28, 2008, 02:22:06 pm »
Cool clone :)

I especially like footballing bombs ;D, adds a nice twist to the game.
Simple things should be simple, complex things should be possible - Alan Kay

Offline fireside

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Re: Robombs
« Reply #19 on: October 05, 2008, 03:13:47 pm »
One thing that would be a nice addition is a 2 player split screen.
click here->Fireside 7 Games<-

Offline zammbi

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Re: Robombs
« Reply #20 on: October 05, 2008, 10:09:58 pm »
2 player mode would be really cool.


Offline EgonOlsen

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Re: Robombs
« Reply #21 on: October 09, 2008, 10:46:48 pm »
An updated version (still here: jpct.de/robombs/robombs.jnlp) with some changes:

Game play changes
  • Kicking a bomb now lets you jump backwards...like a recoil
  • In addition to WASD and CRSR, the Numpad can be used too now
  • Two new levels (based on Paradroid and The Bard's Tale)

Corrected issues
  • In some cases, starting a single player game resulted in an infinite loop. This is fixed now.
  • Corrected some minor sound flaws (wrong positions of some sounds).
  • An unavailable server port now stops the single player game from being started.

Potentially corrected issues (i couldn't really reproduce them, so i tried to fix them by wild guessing...):
  • In a mulitplayer game with bots, it could happen that a player spawns close to a bot. This shouldn't happen any more.
  • In a mulitplayer game, the server sometimes didn't recognize a client clicking "ready". This should be fixed now.
  • At least on one system (Linux), the start frame had a size of 5*5 pixel instead of the correct one. I hope that this is fixed now.

Offline EgonOlsen

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Re: Robombs
« Reply #22 on: October 09, 2008, 10:47:20 pm »
2 player mode would be really cool.
Yes, but it's unlikely to happen... :'(

Offline fireside

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Re: Robombs
« Reply #23 on: October 10, 2008, 01:56:47 am »
I like the football thing, but it seems like it doesn't work all the time.  Sometimes he just walks around a bomb and sometimes he kicks it.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Robombs
« Reply #24 on: October 10, 2008, 07:59:27 am »
I like the football thing, but it seems like it doesn't work all the time.  Sometimes he just walks around a bomb and sometimes he kicks it.
You have to have the football icon (i.e. collected a red diamond) and you have to face the bomb when running into it (it doesn't work if you run into it from the side or from behind). I've never seen it failing and we've played for hours in multi player sessions, so i guess that one of these preconditions wasn't met in your case.

Offline fireside

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Re: Robombs
« Reply #25 on: October 10, 2008, 08:43:43 pm »
Oh, I didn't read the directions or anything.  I'm sure it's because I didn't notice that football icon.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Robombs
« Reply #26 on: October 12, 2008, 11:13:51 pm »
The game now has a website: http://jpct.de/robombs.game

Offline zammbi

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Re: Robombs
« Reply #27 on: October 13, 2008, 02:16:34 am »
Nice site, full of helpful info.

Offline fireside

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Re: Robombs
« Reply #28 on: October 13, 2008, 04:18:26 pm »
Cool site. 
click here->Fireside 7 Games<-

Offline raft

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Re: Robombs
« Reply #29 on: October 14, 2008, 10:58:56 pm »
yeap cool site :)