i've noticed that blitting doesnt work without a world. is this intentional ? if so i can live with a dummy empty world.
i've planned to use that for blitting menu
this works as expected
buffer.clear(Color.BLACK);
world.renderScene(buffer);
world.draw(buffer);
world.drawWireframe(buffer, Color.WHITE);
buffer.update();
// blit something
buffer.displayGLOnly();
but this does not
buffer.clear(Color.BLACK);
// blit something
buffer.displayGLOnly();