Some new features for tomorrow's build:
- the communication for server/client was redesigned to be event-driven. I hope this will make adding new functionality to the server game much easier.
- redone most of the previous functionality using events (move, attack, pick, equip, etc..)
- redesigned network code to use on-the-fly compression where applicable
- players can now equip/unequip objects
- added shadows to players, objects on the ground, trees and bushes (see new parameters in techno.properties)
- added 2 new weapons - SledgeHammer and the PowerHammer
- added explosion effects (see it when you equip the PowerHammer)
- added footprints on the ground
some screenshots:
closer look
the big picture
some explosions, and look at the bots below - there are footprints on the ground !
SledgeHammers in action !