Author Topic: Technopolies  (Read 287631 times)

Offline rolz

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Technopolies
« Reply #180 on: September 21, 2005, 11:39:04 am »
Thanks Helge,

I would have tested the game on my home p3-700 linux laptop but its video card does not work with LWJGL ;(
Regards,
Andrei

Offline rolz

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projectile weapons
« Reply #181 on: September 21, 2005, 06:07:18 pm »
- added Pistol

Beretta in action

Regards,
Andrei

Offline rolz

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Flickering with transparent objects
« Reply #182 on: September 22, 2005, 11:39:21 am »
- Transparent objets were flickering (grass, trees) , like on one frame object A was in front of object B, and on the other - object B was in front of A.

It appears that it is possible to control which object had to be displayed in the front by manually setting Object3d.setSortOffset() for such objects.
Regards,
Andrei

Offline rolz

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Technopolies
« Reply #183 on: September 22, 2005, 01:20:29 pm »
-added rifles

Benelli M4 shotgun in action

Regards,
Andrei

Offline EgonOlsen

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Re: Flickering with transparent objects
« Reply #184 on: September 22, 2005, 05:51:17 pm »
Quote from: "rolz"
- Transparent objets were flickering (grass, trees) , like on one frame object A was in front of object B, and on the other - object B was in front of A.

It appears that it is possible to control which object had to be displayed in the front by manually setting Object3d.setSortOffset() for such objects.
Basically, the inconsistent overlapping is impossible to avoid when using painters algorithm based on z-sorting...and that's what jPCT has to do to ensure an (almost) correct order. setSortOffset() may help if used right. But for overlapping trees, it will get quite difficult, i think. The method is in because i needed it for Paradroidz to avoid an overlapping problem between the fog of war and the energy pods.
I don't think that the sorting flaws are a big problem in Technopolies. I hardly ever notice them and i usually notice every subtle rendering artifact... :wink:

Offline rolz

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25
« Reply #185 on: September 27, 2005, 09:55:42 am »
Happy birthday to me  :!:

;)
Regards,
Andrei

Offline EgonOlsen

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Re: 25
« Reply #186 on: September 27, 2005, 05:21:03 pm »
Quote from: "rolz"
Happy birthday to me  :!:

;)
Well...then...: HAPPY BIRTHDAY TO YOU! :mrgreen:

Offline manumoi

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Technopolies
« Reply #187 on: September 28, 2005, 01:45:52 am »
Yep, happy Birthday.... Libra rulez!  :lol:

Offline rolz

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whewww..
« Reply #188 on: September 30, 2005, 11:54:17 pm »
Hard times come with the deadline on day job.. It's 12:50AM now, I want to leave work and get some sleep  :cry:

I'd like to post shots of some features i added a week ago:

- added new alien race: Mutons


Regards,
Andrei

Offline rolz

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new version
« Reply #189 on: October 03, 2005, 04:06:50 pm »
Available here:
http://212.98.171.182:3298/Download/techno_20051003.zip

unpack and execute
Code: [Select]

run.bat

OR
Code: [Select]

java -jar client.jar


new features
 
 - added pistol
 - added shotgun
 - added machinegun
 - added new agressive race: Mutons
 - added respawn points for bots
 - TAB key now hilites nearby visible items
Regards,
Andrei

Offline rolz

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Sounds
« Reply #190 on: October 04, 2005, 03:08:01 pm »
Regards,
Andrei

Offline rolz

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Technopolies
« Reply #191 on: October 07, 2005, 09:40:34 am »
TODOs for the upcoming version

- NPCs, dialogs and a first simple quest
- environmental sounds (forest, wind, river)
- water
- some new locations
- player will be able to reach another neighbour location by approaching the border of a level

some shots:

NPC dialog


Water



Big continent consisting of 25 connected level maps
Regards,
Andrei

Offline rolz

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Technopolies
« Reply #192 on: October 08, 2005, 05:41:56 pm »
Added some new objects

Marines camp, Drop Zone sector A1


Terran dropships on the beach
Regards,
Andrei

Offline rolz

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Shadows
« Reply #193 on: October 10, 2005, 03:04:56 pm »
- added rectangular shadows for static objects




God, they still look SOOO clumsy ;( I did not found anything better than putting half transparent rectangular plane under the structure ;(

I hope adding silhouette images as shadows for specific structures will make it look much better.
Regards,
Andrei

Offline rolz

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Technopolies
« Reply #194 on: October 10, 2005, 06:02:19 pm »
- new look for grass
- added shadows for trees

Regards,
Andrei