Author Topic: Thinking about some RPG..Android version.  (Read 245611 times)

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #165 on: March 03, 2012, 02:59:37 am »
I looked at the cobweb.  I can barely see it in gimp so I don't think I could do any better.  I did rotate the vertex points, I think the way Egon was saying:
https://rapidshare.com/files/996541640/cobweb.obj
click here->Fireside 7 Games<-

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #166 on: March 03, 2012, 09:55:56 am »
And what this?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #167 on: March 03, 2012, 09:38:30 pm »
I looked at the cobweb.  I can barely see it in gimp so I don't think I could do any better.  I did rotate the vertex points, I think the way Egon was saying:
https://rapidshare.com/files/996541640/cobweb.obj
No, that's not what i meant...what i rather meant is this...this is how the model is done right now (think of the wall being attached on the right side of the web):

Code: [Select]
***********
|--------|*
| \      |*
|  \     |*
|   \    |*
|    \   |*
|     \  |*
|      \ |*
|--------|*

...and what i want is this:

Code: [Select]
***********
|--------|*
|      / |*
|     /  |*
|    /   |*
|   /    |*
|  /     |*
| /      |*
|--------|*
« Last Edit: March 03, 2012, 09:40:05 pm by EgonOlsen »

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #168 on: March 03, 2012, 09:42:23 pm »
And what this?
This is a great example of the OBJ-format being fucked up beyond believe...this file uses negative vertex indices in the triangle definition list. I've no idea what to make from that and so the import fails. However, i've converted it in another program (which could handle these negative indices)...i like the model, but i can't use it because it doesn't play well with the way i'm using to animate the mesh in the shader.

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #169 on: March 03, 2012, 10:24:45 pm »
OK, I took the two on the left, moved them to the right and moved the vertex's back over the web.  I think that's the equivalent, as long as I don't have right and left mixed up with up and down.  I can't actually see it on the model.  It's just black, but I can see the vertices on the texture. 
https://rapidshare.com/files/345413650/cobweb.obj
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #170 on: March 03, 2012, 10:35:44 pm »
Yes, thank you. That's what i meant. Animation looks better now.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #171 on: March 03, 2012, 11:02:38 pm »
I've re-done the cobweb-texture. It now looks like this:


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #172 on: March 04, 2012, 12:03:50 am »
That does look a little better.
click here->Fireside 7 Games<-

Offline Hrolf

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Re: Thinking about some RPG..Android version.
« Reply #173 on: March 04, 2012, 06:23:59 am »
Much better scale - that's what I wanted! I'd knock a few strands out to make it look more old and ragged though, it's a bit too 'perfect' as it is... ...or am I just being a perfectionist?!  ;D
Thinking about it, it's not right! What are those radial strands attached to? It should look more like this: (but better).

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #174 on: March 04, 2012, 06:36:59 am »
Quote
What are those radial strands attached to?

Yeah, I actually thought the same thing but it looked so nice, I didn't mention it.  Yours would be more realistic, but, everything doesn't have to be perfectly realistic either.  It could be a very industrious spider that crossed to the other side and anchored it.
« Last Edit: March 04, 2012, 06:38:33 am by fireside »
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #175 on: March 04, 2012, 08:43:45 pm »
Much better scale - that's what I wanted! I'd knock a few strands out to make it look more old and ragged though, it's a bit too 'perfect' as it is... ...or am I just being a perfectionist?!  ;D
Thinking about it, it's not right! What are those radial strands attached to? It should look more like this: (but better).
You are right...but it was the one that i could find for this purpose...i'll look again or maybe draw my own. It can't be that hard...

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #176 on: March 04, 2012, 09:32:26 pm »
Another try:


Offline Hrolf

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Re: Thinking about some RPG..Android version.
« Reply #177 on: March 05, 2012, 01:40:28 am »
Sweet!

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #178 on: March 05, 2012, 09:26:19 pm »
Anybody interested in creating a low polygon variant of this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/504610?

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #179 on: March 05, 2012, 10:59:00 pm »
I'll look at it tomorrow...
« Last Edit: March 05, 2012, 11:06:08 pm by Thomas. »