Author Topic: Bringing Space Combat to Android  (Read 5821 times)

Offline Irony

  • long
  • ***
  • Posts: 151
    • View Profile
Bringing Space Combat to Android
« on: January 10, 2013, 09:50:41 pm »
This is the current game project from Ironman project



It's a space combat game. While simpler to play than Starlancer or X-Wing, it still has some simulation elements and missions where you need a little tactic. It's a war against bug-eyed aliens with the usual evil motives and total lack of backstory (so far)
It is not really multiplayer in the sense of head-to-head; However, you still get to play with others, as every one is playing on the same galaxy map. You can also pick other players as your wingmen; they are controlled by the AI then, but you take advantage of the weapons they bought and their pilot stats.



The models are from Turbosquid.com



It's strange to have stabilizer fins on a space missile, but every game has them so why not this.



The skybox or rather spacebox was made with a cool free program called Spacescape



Explosions are multiple billboards with transparency. Bitmaps were created with http://www.positech.co.uk/content/explosion/explosiongenerator.html



The GUI is still pretty much alpha and should become a lot more elegant



Those yellow/green pods are the enemy missiles. Shoot them down fast or your transport ships are history
In the background is an enemy mothership. It can produce an endless number of fighters




Early version of the equipment screen


The game should be finished in late spring/early summer. It will be free but feature IAPs (which you don't have to buy if you are good enough). Runs best on medium to high class devices (like Galaxy S2 and later). Best to play on a fast tablet.

Used tools and libs:
JPCT-AE
Eclipse
Blender
Gimp
Audacity
IAP library

Hope you'll like it,
greetz Irony
« Last Edit: January 10, 2013, 09:59:38 pm by Irony »

Offline Thomas.

  • double
  • *****
  • Posts: 833
    • View Profile
Re: Bringing Space Combat to Android
« Reply #1 on: January 10, 2013, 10:39:38 pm »
Looks very nice! How long have you work on it?

Offline Irony

  • long
  • ***
  • Posts: 151
    • View Profile
Re: Bringing Space Combat to Android
« Reply #2 on: January 11, 2013, 10:02:15 am »
I guess it's been 200-300 hours so far and I expect this to at least triple....

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: Bringing Space Combat to Android
« Reply #3 on: January 11, 2013, 08:19:07 pm »
Looks really nice so far... :)

Offline zbych

  • int
  • **
  • Posts: 75
    • View Profile
Re: Bringing Space Combat to Android
« Reply #4 on: January 19, 2013, 11:03:40 pm »
Looks like I am using the same ship model ;D

Offline Irony

  • long
  • ***
  • Posts: 151
    • View Profile
Re: Bringing Space Combat to Android
« Reply #5 on: January 21, 2013, 08:25:44 am »
No wonder, this guy is basically the Leonardo of low-poly space models  ;D

Offline Irony

  • long
  • ***
  • Posts: 151
    • View Profile
Re: Bringing Space Combat to Android
« Reply #6 on: October 03, 2013, 11:35:29 pm »
Thought I'd post a quick unedited gameplay video to show I still work on it.
https://www.youtube.com/watch?v=lUmCnP7tMQ8
This is one of the simpler mission types, just a fighter battle.

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: Bringing Space Combat to Android
« Reply #7 on: October 04, 2013, 01:04:02 pm »
Looks nice, very much like Wing Commander.