Author Topic: Transparency Sorting Issue  (Read 5851 times)

Offline EgonOlsen

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Re: Transparency Sorting Issue
« Reply #15 on: September 23, 2014, 10:10:54 pm »
It works well enough for this model with it's small portions where it actually matters, but as a general solution, it's just dither hell. There's a  reason why up to this day, hair is often rendered as either single line entities or more or less as a closed hairstyle with some transparent additions as single objects. To be honest, i would simply scratch the "hairy" details from this model and render it all opaque. It might not look as good as it does now, but i don't think that anybody will bother, especially not in motion.
« Last Edit: September 24, 2014, 08:51:46 pm by EgonOlsen »

Offline raft

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Re: Transparency Sorting Issue
« Reply #16 on: September 24, 2014, 01:02:29 pm »
The only sort of reasonable option of the three you mentioned is number 2, but that may prove to be a nightmare if I have to re-rig the character.
do you really need to re-rig the character? i didnt tried this but i would expect this should work: (well maybe not)

* clone the model n-1 times.
* now you have n copies of model that are all rigged to same skeleton
* delete polygons from each copy until you have proper sub objects

Offline AGP

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Re: Transparency Sorting Issue
« Reply #17 on: September 24, 2014, 05:07:56 pm »
That makes sense, thanks. For future reference, because, as I mentioned, it's already re-rigged and re-"morphed."