Author Topic: Texture UV Mapping on a 3ds object with Blender  (Read 2395 times)

Offline fardke

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Texture UV Mapping on a 3ds object with Blender
« on: May 30, 2008, 04:53:58 pm »
Hello,
Hello Egon  8),


i made an object 3ds with blender and it generates the uv mapping of the texture. Then i painted the texture with paint to get a jpeg. then, in my jpct class, i load the object with Loader.load3ds() and i do a setTexture() with my jpeg. The problem is that sometimes the texture is correctly applied to the object and sometimes not (like the uv points does not correspond; there is the texture but not correctly applied).


Help me please  ???

Offline EgonOlsen

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Re: Texture UV Mapping on a 3ds object with Blender
« Reply #1 on: May 30, 2008, 04:58:49 pm »
I don't know anything about blender, but do you have some screenshots of the results that jPCT gives you? Maybe one good and one bad?

Offline fardke

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Re: Texture UV Mapping on a 3ds object with Blender
« Reply #2 on: May 30, 2008, 08:30:02 pm »
It was a mistake, sorry.

 :-[

Offline EgonOlsen

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Re: Texture UV Mapping on a 3ds object with Blender
« Reply #3 on: May 30, 2008, 11:01:15 pm »
No problem. Better that than a real bug... ;D