jPCT-AE (Android Edition) is a port of jPCT to Android. It's a port, not just a new renderer for the normal version of jPCT to be more suitable
for the Android platform. If you are already familiar with jPCT, you'll notice that a lot of things are still the same as in the
normal version. However, some features (portal rendering, the software renderers,...) got removed and there are less classes/interfaces. Some things are easier now, some method
signatures have been simplified.
If you are going to play around with this thing, keep in mind that it is still an alpha version. Some things may not work correctly, some may not work at all.
Known issues
This has been developed with Android 1.5. It should work on higher versions, it won't work on 1.1 or lower. It *might* work, if you use the 1.1 compatible way
to create your gl context. I haven't tried it.
On my phone (Samsung Galaxy), the native gl library sometimes crashes at startup. This happens with other OpenGL apps too, so i assume that this isn't related to jPCT.
Environment mapping is implemented, but doesn't work on my phone. It works in the emulator though.
Light attenuation is implemented, but doesn't work correctly. Therefore, it's disabled ATM and the methods for setting it are not visible.
Lighting inside the emulator (at least the one that comes with 1.5) is wrong. That's a bug of the emulator.