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Welcome to jPCT - a free 3D engine for Java
jPCT has been developed with 3D games in mind, but it's in no way limited to games. Here's a small overview of the larger projects using jPCT. For more projects and further information about a particular project, visit the forum's projects section.


Ballbox

Ballbox
Ballbox

A work in progress of a game with balls and boxes. It uses the software renderer for an OLPC version and the hardware renderer for more powerful machines. For more information, visit the Ballbox homepage.


Coke and Code Racing

Coke and code racing
Coke and code racing

A work in progress of a racing game by Kevin Glass. It uses the software renderer and runs in an applet. For more information, visit the Coke and Code racing homepage.


Strategy game

Strategy Game
Strategy Game

A work in progress of a strategy game. It uses the software renderer and runs in an applet. For more information, visit the strategy game homepage.


Goal Game Simulation

Goal Game
Goal Game

An AI project. Two teams of bots try to steal gifts from each other and take them to capture points. It uses the OpenGL renderer and can be found on CK's webpage.


Interactive Virtual Tensegrity Models

Tensegrity
Tensegrity

A simulation of various so-called tensegrity structures. It uses OpenGL for the offline version and software rendering for the applet version, which can be found on the Tensegrity webpage.


Robombs - multiplayer bombing fun

Robombs
Robombs

Robombs is a multiplayer LAN game inspired by Bomberman/Dynablaster. It uses the OpenGL renderer. More information and the game itself can be found at the Robombs homepage.


Off-road rally

Off-road rally
Off-road rally

Off-road rally is a off-road driving game that runs in an applet. It uses the software renderer and can be found on the Off-road rally homepage.


Technopolies - a MMORPG

in game shot of technopolis
the inventory

Technopolies is a (now discontinued...:-() "work in progress" of a MMORPG. It used to use the hardware accelerated AWTGLRenderer and Swing for the GUI, but has lately been refactored to use the OpenGL renderer for both instead. More on Technopolies can be found on the Technopolies homepage.


Aptal Karga - a 3D chat system

walking around
playing around with the character

Aptal Karga is a "work in progress" of a 3D chat system. It uses the software renderer, the GUI is based on Swing. More on Aptal Karga can be found on www.aptalkarga.com.


jKilavuz: a guide in the polygon soup

The avatar jumps to reach a platform
Showing the sectors

jKilavuz is a sister project of Aptal Karga. It's a pathfinding system for Java. It uses jPCT's software mode in the demo but isn't bound to this engine. It has its own homepage at http://www.jkilavuz.com.


Bloodridge - a browser based RPG

playing the tutorial level
in the dungeon...

Bloodridge is a "work in progress" of a browser based RPG. It uses the software renderer. More on Bloodridge can be found on the bloodridge homepage.


Beetles - a game without a plot

Beetles,,,but no plot
still beetles...still no plot

Beetles is a game wihout a plot. It uses the software renderer. More on Beetles can be found on the beetles homepage.


FutureRP - a MMORPG

playing the tutorial level
in the dungeon...

FutureRP is a "work in progress" of a MMORPG. It started out as a tile based engine that was using the software renderer to render the characters only but evolved to full 3d using the OpenGL renderer lately. More on FutureRP can be found in the FutureRP forum.


Werdy World - a kids RPG

Werdy World 1
Werdy World 2

Werdy World is a "work in progress" of a kids RPG. It uses the OpenGL renderer. More on Werdy World can be found in the project's thread. There's also a video of an early version.


DevKit / Level-Editor

Editor
Editor with help

The level editor is a side project of Werdy World. It has its own thread and can be downloaded as open source.


Warehouse simulation

Warehouse simulation
Warehouse simulation

This is a warehouse simulation. It uses the OpenGL renderer. More information can be found in the jPCT-forums.


Fluidforms Designer

Using the designer
The result

This is a commercial applet to modify products before purchasing them. The applet uses the software renderer, the website is available in german and in english. Give it a try at fluidforms individual design.


Trex Deck Designer

Warehouse simulation
Warehouse simulation

This is a commercial application to design decks (not of cards but the ones with planks and stuff). It seems to be quite popular (judging from the number of clicks www.jpct.net is getting from it) and uses the software renderer in an applet. The application can be found at the Trex Deck Designer page.


Speedy Dragon WoW item viewer

WoW item viewer
WoW item viewer

This is an item viewer for World of Warcraft. It runs in an applet and uses the software renderer. It can be found on the german speedy dragon homepage or you can go directly to an example applet.


Labyrinth Z

Labyrinth Z
Labyrinth Z

This is "work in progress" of a platform/puzzle game. It runs in an applet and uses the software renderer. It can be found on the Labyrinth Z homepage.


Object3D Editor

Object3D Editor
Object3D Editor

This is an object editor for jPCT. It has a thread in the forums or you can download it directly from here: Object3DEditor.


Tokima - a browser based puzzle game

the bedroom
the bathroom

Tokima has been around for quite a while now. It seemed to be dead for some time, but obviously it has shifted focus to another kind of gameplay now at is alive again. You may visit the tokima homepage.



Missing your project?

You have a project of your own that you would like to see in this list? Just send a mail or post in the forum's project section about it. If it's not one of these started today, abandoned tomorrow projects, chances are good that it'll make it onto this page.