Uses of Class
com.threed.jpct.GLSLShader

Packages that use GLSLShader
com.threed.jpct   
 

Uses of GLSLShader in com.threed.jpct
 

Methods in com.threed.jpct that return GLSLShader
 GLSLShader World.getGlobalShader()
          Returns the global shader or null if none has been set.
 GLSLShader Object3D.getShader()
          Returns the shader, if another one than the default shader is set.
static GLSLShader GLSLShadowInjector.injectShadowCode(GLSLShader sourceShader)
          Tries to inject shadow mapping code into a GLSLShader.
 

Methods in com.threed.jpct with parameters of type GLSLShader
 void FrameBuffer.compileShader(GLSLShader shader, java.util.List<VertexAttributes> attribs)
          Compiles the shader and processes it's additional vertex attributes, if those are used within this shader.
static GLSLShader GLSLShadowInjector.injectShadowCode(GLSLShader sourceShader)
          Tries to inject shadow mapping code into a GLSLShader.
 void FrameBuffer.setBlittingShader(GLSLShader shader)
          Sets a shader that should be used for blitting instead of the fixed function pipeline.
 void IRenderHook.setCurrentShader(GLSLShader shader)
          Sets the currently active shader.
 void World.setGlobalShader(GLSLShader globalShader)
          Sets a global shader.
 void Object3D.setShader(GLSLShader shader)
          Sets a shader other than the default shader set.